Hi,
Just sharing a concern there, although this might be fixed for release.
My feeling of deity level Civ 4/5 (sorry I didn't play any earlier version) was that of:
+ constant feeling of being late compared to AI
+ imperative need of a long run strategy with very specific, carefully picked paths
+ no room for mistake
+ very scary early game (constant threat of being rolled over by a battering ram carpet of doom)
Since I cannot wait for Friday, I have been watching Madjinn's games and what struck me was:
+ the complete absence of threat posed by IA early and mid game! MD is building no defensive unit or building for the first 150 turns and still the IA completely ignore the player and never puts the player in a defensive position or under threat
+ the feeling of how easy the game is. I mean it feels like MD is building his strategy along the game (given his constant switches which seems to be picked on the fly) - also he multiple times forget or let die a unit in the miasma which doesn't seem to put him under stress whatsoever
I mean, I can appreciate certain player to enjoy playing easy and not putting too much of thought in the game in terms of strategy but I m getting worried for people looking for challenge and looking to develop the ideal strategies to keep them going / liking the game for hours.
Now it also can perfectly be that this is not meant to be hardest difficulty and there will be major change in release but ... I feel a bit worried to be honest. I can be completely wrong and honestly, since I pre ordered, I hope this is the case.
Just sharing a concern there, although this might be fixed for release.
My feeling of deity level Civ 4/5 (sorry I didn't play any earlier version) was that of:
+ constant feeling of being late compared to AI
+ imperative need of a long run strategy with very specific, carefully picked paths
+ no room for mistake
+ very scary early game (constant threat of being rolled over by a battering ram carpet of doom)
Since I cannot wait for Friday, I have been watching Madjinn's games and what struck me was:
+ the complete absence of threat posed by IA early and mid game! MD is building no defensive unit or building for the first 150 turns and still the IA completely ignore the player and never puts the player in a defensive position or under threat
+ the feeling of how easy the game is. I mean it feels like MD is building his strategy along the game (given his constant switches which seems to be picked on the fly) - also he multiple times forget or let die a unit in the miasma which doesn't seem to put him under stress whatsoever
I mean, I can appreciate certain player to enjoy playing easy and not putting too much of thought in the game in terms of strategy but I m getting worried for people looking for challenge and looking to develop the ideal strategies to keep them going / liking the game for hours.
Now it also can perfectly be that this is not meant to be hardest difficulty and there will be major change in release but ... I feel a bit worried to be honest. I can be completely wrong and honestly, since I pre ordered, I hope this is the case.