From this interview:
I think for a lot of us, the civ switching sounds more acceptable in Civ VII thanks to the historical restrictions, avoiding the immersion-breaking transformations from Humankind. But in multiplayer it seems all that goes away, and Ed Beach basically says players have to come up with their own rules. As someone who exclusively plays multiplayer but cares strongly about historical authenticity, that is a huge bummer. It also just dumbs down the strategic element, because you can always just pick the best civ in the game for the victory condition you are doing best at so far. We'll probably see a lot less variety in what civs are picked because of that.
I hope for this to be resolved with a game setup option, where historical civ evolutions can be enforced or unrestricted. It should be an easy fix.
I think for a lot of us, the civ switching sounds more acceptable in Civ VII thanks to the historical restrictions, avoiding the immersion-breaking transformations from Humankind. But in multiplayer it seems all that goes away, and Ed Beach basically says players have to come up with their own rules. As someone who exclusively plays multiplayer but cares strongly about historical authenticity, that is a huge bummer. It also just dumbs down the strategic element, because you can always just pick the best civ in the game for the victory condition you are doing best at so far. We'll probably see a lot less variety in what civs are picked because of that.
I hope for this to be resolved with a game setup option, where historical civ evolutions can be enforced or unrestricted. It should be an easy fix.