Apparently popular opinion has turned against Basil II

I recognize that Basil is designed extremely well from a gameplay perspective. However Basil/Byzantium is laser focused on the two victory types I find least fun to do, so I very rarely play as him.
 
against someone who is defending with Classical Era units at best.
Thank you for your detailed response. My main problem concerns item 16 in your list. In my games the AI is usually so far ahead in science and culture that they have advanced walls and units to easily defend against my cavalry. But never mind, I know that I am an at most mediocre player (despite my many playing hours) and simply not clever enough to make this work above level emperor.
 
Thank you for your detailed response. My main problem concerns item 16 in your list. In my games the AI is usually so far ahead in science and culture that they have advanced walls and units to easily defend against my cavalry. But never mind, I know that I am an at most mediocre player (despite my many playing hours) and simply not clever enough to make this work above level emperor.
There are a few ways around this.
If you struggle, practice on Epic or even Marathon speed first - this helps you in extending your window of opportunity to strike.
Also make sure that you fight within the city's borders after it flipped to your religion, that way you can leverage the benefits of crusade, whereas outside you are at a big disadvantage.
I would also look into this mod, which reverts the AI science focus that was introduced in the very last patch of civ 6: https://steamcommunity.com/sharedfiles/filedetails/?id=2577006856
With this, you're playing "civ 6 as it used to be", and not in the mode where the AI goes mental for campuses.

If you can survive until stage 16, you're essentially doing it right.
You might have been very unlucky with the target AI, but this shouldnt be a showstopper.
Essentially, you only need to work on cutting corners to speed it up further if you feel that you are consistently too late at taking the first cities.
A good measure for knowing whether or not you timed it right, is to check for the combat strength of your target's cities.
If you are ready to invade with cavalry, you want your target to have a city combat strength of between 20 to 40.
20 indicates that your target only has ancient era units to defend with, 30 you can expect heavy chariots and swordsmen/horsemen (still doable).
At 40 you are a bit late, but it's still doable if you are good at tactical combat.
If the AI has something like 50 combat strength on the cities and you are on Heavy Chariots/Horsemen, you were too late and need to find a way to cut those corners for the rush.
Once you have taken a couple of cities from the AI, the game starts snowballing and becomes easier and easier, because you're essentially taking over developed cities and thus you catch up to the AI just by grabbing more and more cities.
Also feel free to grab Cross-Culture Dialogue for more "free science" as one of your beliefs, that one tends to help quit a lot to smooth out the initial science backwardness.
 
I really enjoy playing as Basil :) you can go horseriding before ironworking, not bothered if your nearest neighbours have built walls :D this is my religion, this is my light cavalry, this is now your former capital
 
Basil is a top 5 for me as well when it comes to beating the AI. Religion and work ethic with an adjacency founder belief is insane. Get desert or tundra near you and you have 3 cities with +14 to +20 production as soon as you get theology. Easy mode from there on out. Mid game add in the grand master chapel and you are faith buying units asap in new cities to continue that push while your core cities are churning out infrastructure with their obscene work ethic production.
 
Basil is a top 5 for me as well when it comes to beating the AI. Religion and work ethic with an adjacency founder belief is insane. Get desert or tundra near you and you have 3 cities with +14 to +20 production as soon as you get theology. Easy mode from there on out. Mid game add in the grand master chapel and you are faith buying units asap in new cities to continue that push while your core cities are churning out infrastructure with their obscene work ethic production.
plus its pretty easy to end up with 3 armies of Veteran Heavy Cavalry in the Industrial and after eras, a powerhouse of a civ IMO
 
Isn't Taxis broken? Golden age cheat code, no?
 
Isn't Taxis broken? Golden age cheat code, no?
Depends on how you define broken. It's really strong in the late game, but at that point you should be winning hard anyway, so at best it saves you a couple of turns.
In the very beginning once you found your religion and start your first heavy chariot/horseman rush, +3 by itself isn't that noticeable that it deserves to be called OP.
Though the +1 prophet point is rather strong by itself though, and people imo don't give it enough credit.
Then again people (for some reason I don't understand) like to wait for the free Tagma before they start conquering, which I honestly have no clue why people do, as they're wasting their own momentum by a LOT.
 
Depends on how you define broken. It's really strong in the late game, but at that point you should be winning hard anyway, so at best it saves you a couple of turns.
In the very beginning once you found your religion and start your first heavy chariot/horseman rush, +3 by itself isn't that noticeable that it deserves to be called OP.
Though the +1 prophet point is rather strong by itself though, and people imo don't give it enough credit.
Then again people (for some reason I don't understand) like to wait for the free Tagma before they start conquering, which I honestly have no clue why people do, as they're wasting their own momentum by a LOT.
I kinda meant "Taxis IS broken". Makes it "impossible" to win by domination.

N.B. - never wait to start conquering.
 
I'm not here to disagree with that. I'm here to point out that the "average player" (i.e. people who go on TierMaker to broadcast their personal opinion)
How, "average," or representative are these players broadcasting on a site I've never heard of, and never seen mentioned until now?
 
Then again people (for some reason I don't understand) like to wait for the free Tagma before they start conquering, which I honestly have no clue why people do, as they're wasting their own momentum by a LOT.
I think many people simply haven't grasped (after decades of civ franchise) that conquest on higher difficulty requires early momentum, and that you get stronger as you go so no need to wait for the perfect army. Many seems to be distracted doing buildings and districts and improvements and trade and diplomacy etc. thinking that they can get an unstoppable army at one point.
 
I think many people simply haven't grasped (after decades of civ franchise) that conquest on higher difficulty requires early momentum, and that you get stronger as you go so no need to wait for the perfect army. Many seems to be distracted doing buildings and districts and improvements and trade and diplomacy etc. thinking that they can get an unstoppable army at one point.
Might be the reasoning behind it, though it does have the side effect that it actually makes the game harder, not easier.
Granted, you need to know how to build that momentum early through a dedicated setup (I won't use the term "build order" here, because you obviously have to adapt to the situation), in order to rush your neighbours down.
Though I do facepalm when people claim that the "free tagma rush" is a good strategy, because it absolutely isnt.
They're essentially trading their entire early game strength (which translates to even higher middle- and late game strength) for a handful of gold per turn (costs saved on the upkeep) in the middle game.

Heck, you can even warrior+archer rush your neighbour as Basil, because taxis works for all ground units that have a melee attack, warriors (and spearmen) included.
Which means that you don't have to go for masonry and get battering rams when walls pop up (you can just mow them down as if you had a battering ram), and then transition to cavalry type units as you unlock them, by rushing straight to wheel and horseback riding after astrology.
 
I like playing basil with the Heroes game mode. probably not the "pure experience" but they're so overpowered early game that once you get your first religion + a hero, your power spike is insane.

Especially if you land Arthur who is easily an S tier hero with Basil. Maybe even S++. A lot of people don't think Arthur is that great of a hero or that he's above average with Byzantium but imo Arthur is easily the best hero in the game for Byzantium since like the other posters have mentioned, the early game snowball is EVERYTHING in deity/immortal. If you start strong, your advantages compound and Arthur is the king of that. Arthur isn't a particularly amazing hero at all points in the game or even for most civs but what he's so good at is snowballing, bum rushing in the classical/ancient eras, and crushing other civs with his 5 movement in an era where 2 is the norm.

You can even sacrifice a couple 120 gold scouts for questing knights. Yeah it cost you 120 gold which maybe you could've spent on a trader or something but if you get a city out of it then its worth. Sacrificing permanent advantages for short term power spikes is something a lot of people are averse to in strategy games but just like chops, the short term yields are powerful enough that they end up yielding so much more long term advantages.

Not many civs can stand up to Arthurs questing knights or Arthur himself. He's a total nuke. I know consensus around Arthur is that he's not that great of a hero but every time I get Arthur, he starts byzantiums power spike well before you ever come close to getting tagma. He skips past the entire awkwardness of getting early rushed by the AI, building heavy chariots (which is a pretty mid unit imo), and losing your questing knights isn't a big deal because tagma come around as a permanent measure in the midgame so you don't really care that much if your units survive.
 
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