- Dec 10, 2017
Is it me or Appeal is basically not important at all in this game? How frequently do you check appeal lenses? Why?
what they need to do is add a reason to care about appeal early game
perhaps just make earth goddess a general mechanic. charming tiles get +1 faith, breathtaking tiles get +2 faith.
Ok. Thank you all for feedback.
This is sad... Myself in the heart being environmentalist would prefer Appeal having a bigger role in the game. Surroundings are very important for humans. I would expect Appeal have some impact on population. Immediate thinking is to link it somehow with Amenities (Happiness). For Happiness have direct link with population growth and productivity. Any ideas?
I really like the Appeal Mechanic in principle. FXS have the right idea, and the game has all the right pieces. FXS just need to look at it again.
Appeal is the sort of thing that could be a bedrock mechanic that other systems are based off of, to help tie everything together. It's a universal measure of how "nice" it is to live in a particular area. Even the game graphics could perhaps show this in some form or another.
Within the context of Civ 6's existing framework, perhaps the easiest change that would (I think) generally improve gameplay would be to tie Appeal directly to Amenities (which themselves then tie to Loyalty, Productivity, etc. through the Happiness system). Something like:
This nerfs mines, which are the primarily source of production currently, so that knock on effect would have to be considered and addressed. That would be good, though, to my mind, as mining every hill in the game and having people work those hills instead of working in a Factory is a bit immersion breaking to me.
- Working a tile or having a District on a tile with Charming Appeal or better gives +1 Amenity
- Working a tile or having a District on a tile with Uninviting Appeal gives -1 Amenity
- Working a tile or having a District on a tile with Disgusting Appeal gives -2 Amenities
...IMO this is around the right balance. Affecting two of the four victory conditions, particularly the ones where natural beauty is thematically relevant, seems appropriate to me. It's not like scientists or the military really need pretty scenery to do their jobs...