Scholastic
Chieftain
Civilization 4, in my experience, has thus far been the most realistic Turn Based Strategy in existence. It is my personal finding that many real world concepts hold especially true in this game. Allow me to explain:
A) Agriculture
The greatest civilizations of all time were always forged on the back of stable food sources. Consider ancient Egypt. The Nile River, with its regular flooding, provided fertile soil, making suitable farmland to feed an entire civilization, and then some. Egypt, at the time, supported a population that, for the time and location, became an industrial and military powerhouse.
Consider Europe. Noone can deny that the European powers have been the most influential civilizations ever to exist, and easily the most powerful military presences. Consider the strongest nations as of late: The US. Germany. Britain. All of them are European. Why were they so successful? Europe sits on really fertile grasslands, and was really suitable for wheat and barley.
Gaming concept: Focus first on farming to rapidly increase your population, and productivity shall follow naturally.
B) Money
In the words of the Wu Tang Clan in the Chapelle Segment entitled Wu Tang financial, "We all know that cash rules everything around us. Get the green, dollar dollar bill y'all." Everything costs something. Its better to get the green and have a good surplus rather than just to break even.
Gaming concept: Once you have a basic level of military security (ie, you won't get invaded, you have something in your cities), and you have reached a good amount of population growth, make sure you get banking and currency and some religion. (Shrines rake in the green)
C) Technological Advance.
Very simply: A spearman ain't gonna beat a modern armour. Nuff said.
Gaming concept: Once you reach economic stability, and only when you reach economic stability, move in with the weapons advancements
D) Warfare tactics
Hitler was a military genius. His tactics were called "blitzkrieg" or lightning warfare. It was comprised of 3 steps.
A) Precision bombing.
B) Tank rush
C) Infantry clean up.
The idea of blitzkrieg is to keep moving. Take one city and move on to the next, and the next, etc etc etc, until you control everything.
Gaming concept: In Civ 4, it works remarkably well. If you have a group of bombers stationed in a city, and you bomb the crap, not out of improvements, but the military units stationed in the targets, you can easily deplete their health, making them super vulnerable to your tank forces. Once you move in, a single infantry or mech infantry (depending on how late the game is) can consolidate your control of a city. The cool thing is that airports are not required to rebase planes, so you can keep moving forward. Take one city, rebase planes, move on to the next.
A) Agriculture
The greatest civilizations of all time were always forged on the back of stable food sources. Consider ancient Egypt. The Nile River, with its regular flooding, provided fertile soil, making suitable farmland to feed an entire civilization, and then some. Egypt, at the time, supported a population that, for the time and location, became an industrial and military powerhouse.
Consider Europe. Noone can deny that the European powers have been the most influential civilizations ever to exist, and easily the most powerful military presences. Consider the strongest nations as of late: The US. Germany. Britain. All of them are European. Why were they so successful? Europe sits on really fertile grasslands, and was really suitable for wheat and barley.
Gaming concept: Focus first on farming to rapidly increase your population, and productivity shall follow naturally.
B) Money
In the words of the Wu Tang Clan in the Chapelle Segment entitled Wu Tang financial, "We all know that cash rules everything around us. Get the green, dollar dollar bill y'all." Everything costs something. Its better to get the green and have a good surplus rather than just to break even.
Gaming concept: Once you have a basic level of military security (ie, you won't get invaded, you have something in your cities), and you have reached a good amount of population growth, make sure you get banking and currency and some religion. (Shrines rake in the green)
C) Technological Advance.
Very simply: A spearman ain't gonna beat a modern armour. Nuff said.
Gaming concept: Once you reach economic stability, and only when you reach economic stability, move in with the weapons advancements
D) Warfare tactics
Hitler was a military genius. His tactics were called "blitzkrieg" or lightning warfare. It was comprised of 3 steps.
A) Precision bombing.
B) Tank rush
C) Infantry clean up.
The idea of blitzkrieg is to keep moving. Take one city and move on to the next, and the next, etc etc etc, until you control everything.
Gaming concept: In Civ 4, it works remarkably well. If you have a group of bombers stationed in a city, and you bomb the crap, not out of improvements, but the military units stationed in the targets, you can easily deplete their health, making them super vulnerable to your tank forces. Once you move in, a single infantry or mech infantry (depending on how late the game is) can consolidate your control of a city. The cool thing is that airports are not required to rebase planes, so you can keep moving forward. Take one city, rebase planes, move on to the next.