Approx DMG inflicted

Zuizgond

King
Joined
Oct 24, 2016
Messages
841
Instead of showing the approximate damage inflicted in the attack window, would it be possible to show the min-max range of damage (for example 20-34 instead of ~27), providing it is technically possible to do changes in the attack window? That way it would help calculating your attacks if you want to secure a kill.

What do you guys think?
 
The damage varies by 33%, up or down. A unit that is stated to deal 30 will vary between 20 and 40; a unit that is stated to deal 100 will vary between 67 and 133.

I don't know of a mod that shows it in the UI.

EDIT: 67-133, not 70-130
 
Last edited:
The damage varies by 33%, up or down. A unit that is stated to deal 30 will vary between 20 and 40; a unit that is stated to deal 100 will vary between 70 and 130.

I don't know of a mod that shows it in the UI.
Thanks! If it's always 33%, a mod is indeed not needed.
 

You can only use Removal of combat damage randomness.

Just delete other folders.
 
The randomness is actually +-20%, not 33%.
 
Indeed, 20%. Rechecked the code, I mixed the wounded modifier with the randomizer.
 
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