Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,943
Dear Firaxian,
I play Civ for the experience. I don't care the exploits nor the maths as someone said, i just play for the feeling and the "whoa" effect, like "whoa, my capital now is so huge, i would never have imagined that at the start".
I play for the former feeling we have to rule a civilization among others. This happened in Civ2, where I realized I was surrounded by other civs. In Civ2, frontiers were not visible, they just set by who take the border cities tiles first. Never ever in that game it was suggested that i had to rule a true civilization (except the tile of the game maybe, but i took it as an hyperbole at the moment), but that hit me when i saw frontiers with other entities formed by several "cities". They were named "England", "Egypt" and the like. I have been blowed by this feeling.
What i love in Civ2 too was the fact that our cities grew infinitely. Never ever it was suggested that my cities would grow so high. When seeing those cities of mine with crop everywhere, 20+ population, overwhelming production, science and gold, I just thought "whoa".
IMO, Civ3, Civ4 and Civ5 should have focalize on those kinds of aspects. Surprise, overwhelming and civilizations. That's what made me a fan of Civ in the first place.
Yes I'm a fan. I bought Civ3, but it didn't give me the half of what Civ2 gave me. I loved, though, the Conquest expansion, because it was so well made and the possible games was numerous and original. (mind you Firaxis, Conquest was special and was not just "another expansion"! you should study it or ask those developers to work for you again!) Then, I bought Civ4, which didn't give me the half of what Civ3 gave me. There was the multiplayer, but when played by experienced players this is not anything other than a slump. What i liked the most was playing against newbies. Then Civ5. Civ5 didn't give me the half of what Civ4 gave to me. The reason? The insane multiplayer. On solo, I forgave. I played some solo games, but really... nothing to report. Firaxis is definitely not on the same tracks than me. I disable barbs, disable city states (so annoying and useless), there is only one unit per tile which is not very strategic (the more units you have, the better, the map ends to be filled up with units that can hardly move strategically, yet move alone!), and the progression of the game is so slow! (workers improve minimally, units and buildings are long to build...).
Firaxis, please, for Civ6, MAKE US DREAM!!!
Nowadays you are content with market niche: the fans (who will buy your products like me, eventhough they were disappointed with your last products -hoping for a renew), and the new commers. Civ 1 and 2 were blowing, you acquired a huge fanbase through them. Now you make games fore fans. On the other hand, you do not spit on new comers. They assure the growth of your market aim and increase revenues.
You are content with them. And you are right to be so, economically: those two publics are the most rewarding, economically speaking.
But come on, Firaxis, are you really happy with this? Fanatics and noobs?
You run better than that!
Please bring us the past glory of Civ, I know you can! You just need to listen a lot less to fanatics (who cares exploits? Exploits are fun BTW even if i use them the less I can, only if they are too obviously on my path, i never look for them)...
I play Civ for the experience. I don't care the exploits nor the maths as someone said, i just play for the feeling and the "whoa" effect, like "whoa, my capital now is so huge, i would never have imagined that at the start".
I play for the former feeling we have to rule a civilization among others. This happened in Civ2, where I realized I was surrounded by other civs. In Civ2, frontiers were not visible, they just set by who take the border cities tiles first. Never ever in that game it was suggested that i had to rule a true civilization (except the tile of the game maybe, but i took it as an hyperbole at the moment), but that hit me when i saw frontiers with other entities formed by several "cities". They were named "England", "Egypt" and the like. I have been blowed by this feeling.
What i love in Civ2 too was the fact that our cities grew infinitely. Never ever it was suggested that my cities would grow so high. When seeing those cities of mine with crop everywhere, 20+ population, overwhelming production, science and gold, I just thought "whoa".
IMO, Civ3, Civ4 and Civ5 should have focalize on those kinds of aspects. Surprise, overwhelming and civilizations. That's what made me a fan of Civ in the first place.
Yes I'm a fan. I bought Civ3, but it didn't give me the half of what Civ2 gave me. I loved, though, the Conquest expansion, because it was so well made and the possible games was numerous and original. (mind you Firaxis, Conquest was special and was not just "another expansion"! you should study it or ask those developers to work for you again!) Then, I bought Civ4, which didn't give me the half of what Civ3 gave me. There was the multiplayer, but when played by experienced players this is not anything other than a slump. What i liked the most was playing against newbies. Then Civ5. Civ5 didn't give me the half of what Civ4 gave to me. The reason? The insane multiplayer. On solo, I forgave. I played some solo games, but really... nothing to report. Firaxis is definitely not on the same tracks than me. I disable barbs, disable city states (so annoying and useless), there is only one unit per tile which is not very strategic (the more units you have, the better, the map ends to be filled up with units that can hardly move strategically, yet move alone!), and the progression of the game is so slow! (workers improve minimally, units and buildings are long to build...).
Firaxis, please, for Civ6, MAKE US DREAM!!!
Nowadays you are content with market niche: the fans (who will buy your products like me, eventhough they were disappointed with your last products -hoping for a renew), and the new commers. Civ 1 and 2 were blowing, you acquired a huge fanbase through them. Now you make games fore fans. On the other hand, you do not spit on new comers. They assure the growth of your market aim and increase revenues.
You are content with them. And you are right to be so, economically: those two publics are the most rewarding, economically speaking.
But come on, Firaxis, are you really happy with this? Fanatics and noobs?
You run better than that!
Please bring us the past glory of Civ, I know you can! You just need to listen a lot less to fanatics (who cares exploits? Exploits are fun BTW even if i use them the less I can, only if they are too obviously on my path, i never look for them)...