Aquaduct bug?

Guitarkalle

Warlord
Joined
May 16, 2004
Messages
104
:crazyeye:
 

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  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
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Hmmm...

That close to NYC, it could be a sewage pipe!

(No offense New Yorkers! ;) )
 
That's Hoover Dam (civ3) to the left and Three Gorges Dam (civ4) to the right. I didn't think that cultular borders expand wonders as well...
 
I have a similar aquaduct bug in my game, though it is not as bad as that one. Same kind too, aquaduct seems to bend one way and the mirror of that bend on the other side then in the middle out comes that glitch.

Civ4ScreenShot0001.JPG
 
Is it on the seam of the map? (where maxX and 0 coords meet)
 
It might have nice look on the globe or in the world builder... Kinda great wall.

I saw that aqueducts tend to originate at hill/river tiles, and with random maps this is rarely more then 2 tiles away. What if one creates a map with a single tundra tile on the opposite side of the earth surrounded with the great ocean, and build an aqueduct on that island? ;)
 
Harkonnen said:
I saw that aqueducts tend to originate at hill/river tiles, and with random maps this is rarely more then 2 tiles away. What if one creates a map with a single tundra tile on the opposite side of the earth surrounded with the great ocean, and build an aqueduct on that island? ;)

That'd be interesting to see, though I've seen aqueducts coming from... well, basicly nowhere (flat land, or something), so I think they prevented that problem. Maybe.

I've got a similar screenshot, but, it's no where NEAR as insane as that one. Thanks for the laugh!
 
I think it originates at top-left corner of the global map. Provided, map origin does not depend on your city location, it's a logical hypotesis. So this is not the origin for the 2nd city, I dunno about the 1st shot.

If this would be the cause, some aqueducts would wrap the earth in west-to-east direction, even being 2 tiles away in the opposite direction.

The problem is in "aqueduct path" code. It makes virtual loops along some diagonal. That produces thin edges and self-overlaps.
 
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