Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,940
I fail to see the logic behind having to build an aqueduct when a city is near a mountain/river, nor too far from them.
When I see Civ4, aqueducts could be built many tiles away a mountain/river. Plus the effect was kind of nice on the map, and it was organical, I like organical.
So I thought we could do something about it.
Either we build them "on mountains" or near rivers (still consumes a tile in that case), it is to say we have to build them in a 3 tiles range on any mountain or near a river, and then the graphics of the aqueducts goes all along from the mountain/river to the core city, flying over other improvements, but i'm not sure if this is feasible with the Civ6 graphical engine.
Either more simply, we attribute the benefits of an aqueduct to any city right next to a mountain or a river, because other way it sounds kinda silly.
Or both.
Not included in the poll, but we might be able to build aqueduct from districts and neighborhoods also ?
Please feel free to comment these suggestions.
When I see Civ4, aqueducts could be built many tiles away a mountain/river. Plus the effect was kind of nice on the map, and it was organical, I like organical.
So I thought we could do something about it.
Either we build them "on mountains" or near rivers (still consumes a tile in that case), it is to say we have to build them in a 3 tiles range on any mountain or near a river, and then the graphics of the aqueducts goes all along from the mountain/river to the core city, flying over other improvements, but i'm not sure if this is feasible with the Civ6 graphical engine.
Either more simply, we attribute the benefits of an aqueduct to any city right next to a mountain or a river, because other way it sounds kinda silly.
Or both.
Not included in the poll, but we might be able to build aqueduct from districts and neighborhoods also ?
Please feel free to comment these suggestions.