Ara: History Untold - Untold Scenarios DLC

The_J

Say No 2 Net Validations
Administrator
Supporter
Joined
Oct 22, 2008
Messages
42,056
Location
DE/NL/FR
Oxide has announced that a new DLC pack will be coming for Ara: History Untold.
The DLC will contain, as the name hints, a range of historical and non-historical scenarios, which will come with a lot of customizations on the map, the events and more.
The release is scheduled for June 18 for a price of 9.99.

For more information please check here: https://www.arahistoryuntold.com/un...ase-date-announcement-for-ara-history-untold/
 
Here's some details on each of the scenarios that are included. The idea here is to make the gameplay of each of these pretty distinct including giving the players different tech trees and units.

We come with 8 of them. Here's a breakdown:

The Mongol Invasion

  • Historical Context:
    • Mongols traditionally didn't found new cities; they expanded solely through conquest.
    • This scenario reflects this accurately—no Settlers allowed.
    • Playing as History's greatest monsters, we shall see what people think of that. But from a pure game mechanics point of view, it's pretty fun.
  • Gameplay Highlights:
    • You lead as Genghis Khan, using specialized units like Horse Archers and Wallbreakers. We made up that unit but it's a fun siege unit.
    • Unique Mongol technologies like the "Yassa Doctrine" enhance your military might.
    • Alternatively, defend as Russia’s Catherine the Great, relying on knights and strategy to repel the hordes.

2. Bronze Age Collapse

  • Historical Context:
    • Around 1200 BC, multiple civilizations mysteriously collapsed (Sea Peoples, droughts, earthquakes—still debated).
    • Egypt survived largely due to geographical advantages, like the Nile.
  • Gameplay Highlights:
    • Expanded Bronze Age tech tree featuring Royal Scribes, Tributary Administration.
    • Unique units like Royal Sentinels, Slingers, and Sea Raiders.
    • Dynamic events simulate societal breakdown, demanding clever survival strategies

3. Europe at the Crossroads

  • Historical Context:
    • Set during Europe's Enlightenment—a period of rapid scientific, cultural, and economic shifts.
    • Historically accurate, resource-rich European map enhances realism (at least as close as we could do it while making it fun which is true of all of these).
  • Gameplay Highlights:
    • You can control renowned historical leaders—imagine Caesar or Alexander the Great guiding Enlightenment-era societies.
    • Accelerated start; players begin with extensive Renaissance infrastructure.
    • Only Renaissance or later units allowed, emphasizing strategic late-game technologies.

4. American Expansion

  • Historical Context:
    • Reflects the stark contrasts between settlers and indigenous peoples in the late 18th-century Americas.
    • Settlers had European tech but lacked necessary infrastructure initially.
  • Gameplay Highlights:
    • Choose settlers (early US, British Canada), managing the slow ramp-up to advanced units.
    • Indigenous nations like the Cherokee possess efficient, resource-light guerrilla units, offering immediate tactical advantages.
    • Scenario balances advanced tech against immediate practicality—fascinating strategic dynamics.

5. Clash of Continents

  • Historical Context:
    • Dramatizes the stark inequality between Old World and New World resources.
    • The Americas historically lacked key Old World staples like cows, pigs, wheat, and barley, affecting civilization development.
  • Gameplay Highlights:
    • A brutally realistic map of Earth's resource distribution around 3000 BC.
    • Iconic historical leaders in historically improbable scenarios—Julius Caesar and Joan of Arc, for example, compete in resource-scarce environments.
    • This scenario heavily tests players' adaptability, innovation, and strategic flexibility.

6. Islands Scenario

  • Historical Context:
    • Reflects real-world island cultures, which historically had unique development due to limited resources.
    • We wanted to see how the trade system works in this game since players will definitely not easily have all the resources they want.
  • Gameplay Highlights:
    • Each island has dramatically distinct resources, requiring strategic trading and diplomacy.
    • Emphasizes careful resource management and diplomatic strategies rather than military might alone.

7. Last Survivor (Rome vs. Imperial China)

  • Historical Context:
    • Rome vs. China. The battle we never got.
  • Gameplay Highlights:
    • Small, intense arena-style map that heightens competition.
    • Resource competition (Rome: wheat, cows; China: rice, pigs)—both vie fiercely for limited horses and strategic resources.
    • Forces players to employ highly aggressive, resource-conscious strategies.

8. Terra

  • Historical Context:
    • A creatively "balanced" re-imagining of Earth’s geography—what if horses hadn't gone extinct in North America? What if continents connected differently?
  • Gameplay Highlights:
    • Exaggerated, creatively balanced continents like Mega Britain, vast Nippon, lush Africa.
    • Accelerated start at late Neolithic, adding quick strategic choices and exploration elements.
    • Land bridge connecting North America and Asia introduces new strategic and diplomatic dynamics.
So there's decent copy/paste of our notes on each of these. Cheers!
 
I'm particularly intrigued by the ones where you have to deal with some form of resource scarcity. I will probably do 5 and 6 first, then maybe 8. :-)
 
Draginol, thank you very much for the information. :) I hope the rulers in those scenarios can be renamed to their more historical names.
 
Back
Top Bottom