I've finished the Arabians, and now you can expand the Caliphate. The Arabians first have Proto-Arabs and some generic Arabs, then they have Ayyubids(and an Abbasid), then they're the Arabic kingdoms and states in the Peninsula, ultimately becoming Saudi Arabia. (The Ancient Warlord is standard, the ancient worker is the standard Middle-East worker.) Spoiler : Row 1: Settler, Medieval Worker, Scout, Explorer, Warrior Row 2: Swordsman, Axeman, Maceman, Spearman, Pikeman Row 3: Musketman, Rifleman, Grenadier, Anti-Tank, Infantry Row 4: SAM Infantry, Marine, Paratrooper, Mech Infantry, Archer Row 5: Longbowman, Crossbowman, Chariot, Horse Archer, UU Row 6: Cuirassier, Cavalry, War Elephant, Tank, Modern Armour Row 7: Gunship, Cannon, MG, Frigate, Fighter Row 8: Jet Fighter, Bomber, Medieval Warlord Expand Islam here Credits: Spoiler : Settler, Swordsman, Axeman, Spearman, Horse Archer, War Elephant, Chariot, Frigate, Medieval Warlord: Used in Strategyonly's Arabia, which provided a basis for this one. Medieval Worker: Bakuel's Muslim Worker Explorer: NikNaks93's Arabic Explorer Warrior, Archer: Bakuel's Proto-Arabs Maceman: Bakuel's Abbasids Pikeman, Longbowman, Crossbowman: Bakuel's Ayyubids Musketman, Cuirassier: Bakuel's Renaissance Arabs Rifleman, Grenadier, Cavalry, Cannon: Bakuel's Industrial Arabs Anti-tank: Coffee Junkie's Modern Middle Eastern units Infantry, Machinegunner, SAM Infantry: Bakuel's Arabic Revolters Paratrooper: From the Special Forces unitpack released a while back Mech Infantry, Tank, Gunship, Fighter, Bomber, Jet Fighter, Possibly the Modern Armor: Snafusmith's Units Comments, Criticisms, Advice, Etc, accepted.