Units move faster in desert, caravans reach farther, and trade routes spread religion faster from your cities.
This UA suffers from both its components requiring different specific situations to actually be useful.
"Caravans reach farther" requires there to be a another civ within the extra range that gives more gold than your neighbors, it also requires you to be on a big landmass like a pangea, and finally it requires you to be landlocked, or a cargoship would be more useful.
"Trade routes spread religion faster from your cities" requires you to found a religion, it also requires the city you want to convert to actually be outside of your normal influence range or the caravan spread doesn't work. And even given those two situations considering how much missonaries/prohpets the AI spam, and how weak base religious spread is your caravans aren't going to make much of a difference.
Unique Unit: Camel Archer - ranged knight
This unit is solid, always been always will be. Suffers from there not being a mounted ranged unittype for it to upgrade to, but is still damn powerful because the AI can't deal with units moving and firing the same turn.
Unique Building: Bazaar - provides faith but no extra luxuries
This is a pretty significant nerf, the basebuilding was way too powerful but it was somewhat compensated with that lackluster UA. With this brought down to a more balanced level the UA needs to be brought up to par with other UAs.
This UA suffers from both its components requiring different specific situations to actually be useful.
"Caravans reach farther" requires there to be a another civ within the extra range that gives more gold than your neighbors, it also requires you to be on a big landmass like a pangea, and finally it requires you to be landlocked, or a cargoship would be more useful.
"Trade routes spread religion faster from your cities" requires you to found a religion, it also requires the city you want to convert to actually be outside of your normal influence range or the caravan spread doesn't work. And even given those two situations considering how much missonaries/prohpets the AI spam, and how weak base religious spread is your caravans aren't going to make much of a difference.
Unique Unit: Camel Archer - ranged knight
This unit is solid, always been always will be. Suffers from there not being a mounted ranged unittype for it to upgrade to, but is still damn powerful because the AI can't deal with units moving and firing the same turn.
Unique Building: Bazaar - provides faith but no extra luxuries
This is a pretty significant nerf, the basebuilding was way too powerful but it was somewhat compensated with that lackluster UA. With this brought down to a more balanced level the UA needs to be brought up to par with other UAs.