Fafnir13
King
Seriously fun. I don't know why I never got around to building them before. Well, I suppose there's the build cost, but what's the cost plus turns of cooking to get a Fire II mage?
Anyways, playing a Sidar game where the goal was to use CoE as my state religion, just so I can see what all it offers before I make a separate post complaining about what they lack.
One of the things they lack is a priest with a useful, mass-producible AoE to weaken those pesky cities on neighboring continents. Thought I'd give the Arcane Barges a try and I was not disappointed. Not the beefiest ships, but their ability to damage things ahead of time was a major bonus. Stacking a few mages on board with their own fireballs made it even better. While the ship-to-ship combat is certainly nice, what I'm really liking is how my small navy is able to offer some inland support that goes beyond knocking off some city defense. It's what the navies of Erebus have been needing.
Many people seem to agree that naval combat in FFH isn't particularly riveting (well that's cause their made with wood. ba-dum-psh!). If my little bit of play-time with the barges is any indication, a ranged attack on ships is the way to go. Cannons for later techs, some sort of raiders/viking thing for the lower guys. Just throwing stuff out there really. Anyone care to chime in with praise for the arcane barges/ideas for making ships more fun?
Anyways, playing a Sidar game where the goal was to use CoE as my state religion, just so I can see what all it offers before I make a separate post complaining about what they lack.
One of the things they lack is a priest with a useful, mass-producible AoE to weaken those pesky cities on neighboring continents. Thought I'd give the Arcane Barges a try and I was not disappointed. Not the beefiest ships, but their ability to damage things ahead of time was a major bonus. Stacking a few mages on board with their own fireballs made it even better. While the ship-to-ship combat is certainly nice, what I'm really liking is how my small navy is able to offer some inland support that goes beyond knocking off some city defense. It's what the navies of Erebus have been needing.
Many people seem to agree that naval combat in FFH isn't particularly riveting (well that's cause their made with wood. ba-dum-psh!). If my little bit of play-time with the barges is any indication, a ranged attack on ships is the way to go. Cannons for later techs, some sort of raiders/viking thing for the lower guys. Just throwing stuff out there really. Anyone care to chime in with praise for the arcane barges/ideas for making ships more fun?