Archaeology and Tourism

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Prince$s
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In light of the introduction of more modern-spawn civs, the addition of more modern techs, buildings, and units is in order. This thread is about one such addition, namely the effect of archaeology and tourism in the modern world.

== New Tech: Archaeology ==
- Requires Nationalism, Patronage, Corporations
- Research cost comparable to Scientific Method
- Effects:
-- +2 :gold: for every World Wonder in your cities;
-- Cities of Influential or Legendary Culture receive +1 Trade Route.

== New Building: Tourism Bureau ==
- Requires Archaeology
- Build cost comparable to Customs House
- Effects:
-- +1 Free Citizen* (represents tourists);
-- +50% Foreign Trade Route yield**;
-- +25% War :mad:;
-- +2 :commerce: with Environmentalism;
-- Increased spread chance of Luxury Industry.

== New Unit: Tourist ==
- Requires Tourism Bureau
- Build cost comparable to Spy
- Effects:
-- +1 :) for 5 turns in the city it is built. This effect can stack up to +3 :).
-- Can conduct tourism missions (like Great Merchant missions, these consume the Tourist) in foreign cities. There are several types of tourist missions:
-- (1) Be obnoxious:
Spoiler :
This causes +1 :mad: the foreign city for 5 turns. This effect can stack up to +3 :mad: Small chance of causing a diplomatic penalty with the foreign civ.

-- (2) Reckless spending:
Spoiler :
This gives a small (+20) amount of :gold: to the foreign civ. Small chance of causing a diplomatic bonus with the foreign civ.

-- (3) R & R:
Spoiler :
This causes +1 :yuck: in the foreign city for 10 turns. This effect cannot stack.


* Note: this is 1 Citizen Specialist, it cannot be turned into other Specialists such as Merchants or Scientists, and does not contribute to GP rates. For similar effects (and where I got this idea from), see the Bagnio UB of Tunisia in RFCE++.

** Customs House's Foreign Trade Route yield can be reduced to 75% with its build cost lowered to compensate.

Comments:
- Moving some of the Foreign Trade Route yield bonus from Customs House to Tourism Bureau can reduce the current monopoly of coastal cities on foreign trade (which is less than realistic).
 
Good idea.

I think the income could be linked to the number of civs than open borders with you, and the population of those civs could be considered, even the economical status of those civs, of course, it could be a little complex, we can develop it slowly...
 
Taking a page out of Brave New World, huh?

I'll bite.

I like the general idea, but I don't believe it should be represented as a tech.
I've always been iffy about techs that weren't in vanilla BtS (like Patronage)
but I'm open to being convinced.

Otherwise, I'd like to see the effects and the building be moved to another tech.
 
Otherwise, I'd like to see the effects and the building be moved to another tech.
That can be easily done for the building (just make it require Nationalism, Patronage, and Corporations).

But for the effects of the tech (gold boost from Wonders and Trade Route from Culture) it's quite hard to find an appropriate representative. Which one would you choose?
 
Democracy or Steam Power. Radio as a late option, if deemed necessary.
Democracy or Steam Power make zero sense. Radio is too late.

If I must choose an existing tech I would choose Scientific Method, although I would contend the notion that archaeology is a "science".
 
Democracy or Steam Power make zero sense. Radio is too late.

If I must choose an existing tech I would choose Scientific Method, although I would contend the notion that archaeology is a "science".

I chose Steam Power because it corresponds directly to the means of how more people and more prevalently, statesmen, were able to begin traveling to distant lands (Asia in specific) more frequently, as opposed to just sailors, merchants, missionaries and explorers.

I don't mind Scientific Method either though, because it would help cushion the fact that it obsoletes TGL and Monasteries.
 
I chose Steam Power because it corresponds directly to the means of how more people and more prevalently, statesmen, were able to begin traveling to distant lands (Asia in specific) more frequently, as opposed to just sailors, merchants, missionaries and explorers.
Railroad then.

For the first ~100 years after the design of a working steam engine (Newcomen-Watt, which is what the Steam Power tech represents in this game IMO) steam powered transport was still quite slow and local as opposed to transcontinental. That is why Around the World in Eighty Days was dramatic fiction for its time.
 
i'd say steam power. there isnt an "improved steam engine" tech so it kinda represents both the invention and perfecting. and the steam ship really did a lot to usher in tourism. not really fast tourism but tourism.

here in florida, the early destination sites are at the farthest point along the river that were navigable by steamship
 
i'd say steam power. there isnt an "improved steam engine" tech so it kinda represents both the invention and perfecting. and the steam ship really did a lot to usher in tourism. not really fast tourism but tourism.
Yeah, but remember that America spawns with Steam Power in 1775. That is still a bit too early for the rise of archaeology or global tourism (which is more a late 19th century development).

But Steam Power is OK. Perhaps if combined with another tech (Nationalism).
 
I don't know, but that seems odd as a unit. I think it would work better as a mechanic caused by the tourism bureau and wonders, or maybe as specialists? I like the idea, I just don't think it makes sense to make it like a spy.
 
Tourism could be linked with espionage in some way. Espionage is pretty significant in the modern era as well, and they seem to naturally go together. It could be a way for civs that are falling behind to catch back up to the leaders. I imagine a bunch of "tourists" from a rival civ coming to visit, but they are actually spies. The visitor civ would receive some espionage points to use against the visited civ. You could just add this on top of the other effects since I also like the idea of trade route bonuses and war penalties.
 
I like Archaeology and the Tourism Bureau, but not the Tourist.
 
I also find the tourist unit odd, if only because it feels like it would be unwieldy and a bad representation of tourism. Perhaps a country with Mass Media could select 5-6 nations to direct tourism at, which gives all cities in nation increased unhappiness, unhealthiness and increased wealth. Optionally, restrict that effect to all cities (worldwide, non country specific) that have world wonders, and ~10 cities near the equator, using the space elevator requirement.
 
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