Archeaology Short video

Exactly, your points towards these victories should be earned through mastery in these areas, owning a library is not equivalent to understanding the books inside of it. Same goes for Economics, a thief is not necesarily a self made millionaire if they can't create wealth of their own.
From a gameplay standpoint, I agree with the sentiment...and yet history often works that way. E.g., the Greeks gained a significant part of their scientific and cultural knowledge from Babylon (largely through intermediaries in Phoenicia and Anatolia, themselves often mediated through Cyprus) and to a lesser extent Egypt. To be fair that's more like a Science Endeavor...until Greece conquered Cyprus. And the Levant. And Egypt. And Babylon.
 
I have a vague idea about Art and Tourism victories where you get points for generating and keeping Art in your civ, and even more points for Art keep by other civs. Relics would grant points as well. Like civ 6 you would want to theme your Art/Archaeology Museums with pieces from different cultures for more tourism, but that would be granting the other civ Art points.
 
Russian explorer rides Galleon. generic exlorer rides Latin Caravel (or Xebec, as per Age III timeframe, but it is Caravela Latina to me.)
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^ And again. tunics seen here are supposed to wear with collars up. not down.
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^ This Siamese playthrough is that evolutionary paths taken seems to be through Chola in Age II.
 
From a gameplay standpoint, I agree with the sentiment...and yet history often works that way. E.g., the Greeks gained a significant part of their scientific and cultural knowledge from Babylon (largely through intermediaries in Phoenicia and Anatolia, themselves often mediated through Cyprus) and to a lesser extent Egypt. To be fair that's more like a Science Endeavor...until Greece conquered Cyprus. And the Levant. And Egypt. And Babylon.
I posted a concept a couple of days ago in which conquerors still got bonuses from things they've looted just less so. Like you could conquer a wonder and get its benefits but builders would be granted a one time bonus to either culture or science and some points towards a celebration. Or for codices you get addtional science or culture if you have that mastery unlocked to represent that you fully understand the concept and don't have to go through the effort of reverse engineering it.

Only issue is with the Economic stuff because there really is no easy way to distinguish between conquered and purchased resources. The only major difference is that with buying you have to protect trade routes and with conquering you need to manage a large empire. Both are pretty distinct but it depends on if it would be harder to maintain peaceful relations to facilitate trade or to maintain a large empire. My solution was just to make it so buying resources actually costs gold but grants more Economic Victory Points to show that you're actually managing your economy and not just plundering. I see this working just because the game already makes distinctions between the types of settlements you conquer so why not do the same for resources?
 
From a gameplay standpoint, I agree with the sentiment...and yet history often works that way. E.g., the Greeks gained a significant part of their scientific and cultural knowledge from Babylon (largely through intermediaries in Phoenicia and Anatolia, themselves often mediated through Cyprus) and to a lesser extent Egypt. To be fair that's more like a Science Endeavor...until Greece conquered Cyprus. And the Levant. And Egypt. And Babylon.
Owning the Codices should give you a science bonus
Making the Codices should give you a victory bonus

(The only exception would be the Treasure Fleets)
 
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A sudden question pops up to me: what is the significance of building wonders in exploration and modern ages if it does not benefit culture victory then? (Especially wonders that dont provide slots for relics and artifacts)
If they don't give production, gold, artifacts or artifact slots, they're useless. Worse, wonders take up space where you can't have old buildings to overbuild. And being able to overbuild gives a chance to have artifacts. So, they reduce your chances of winning
 
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A sudden question pops up to me: what is the significance of building wonders in exploration and modern ages if it does not benefit culture victory then? (Especially wonders that dont provide slots for relics and artifacts)
You get the benefits of the Wonder (although you could get those by conquering the wonder as well)
That is often a boost to various yields or other things that will help you Conquer/Proseletize/Resource seize, etc.
 
A sudden question pops up to me: what is the significance of building wonders in exploration and modern ages if it does not benefit culture victory then? (Especially wonders that dont provide slots for relics and artifacts)
The same thing as in Civ games before 5. You build them for the inherent benefits they provide. Generally, they weren’t worth the expenditure of Production, so high level players generally preferred to capture them instead.
 
You get the benefits of the Wonder (although you could get those by conquering the wonder as well)
That is often a boost to various yields or other things that will help you Conquer/Proseletize/Resource seize, etc.
After watching VanBradleys new video I would say stacking wonders for adjacencies seems to get mad crazy high yields in later ages
 
After watching VanBradleys new video I would say stacking wonders for adjacencies seems to get mad crazy high yields in later ages
It's kind of funny that the Exploration Science Legacy Path feels more like a Continuation of the Antiquity Ages Culture Legacy than the actual Exploration Cultural Legacy does.
 
It's kind of funny that the Exploration Science Legacy Path feels more like a Continuation of the Antiquity Ages Culture Legacy than the actual Exploration Cultural Legacy does.
Actually that's the point I love. You don't need to stick on a single path for entire playthrough. You can cherry pick each path you want in the Age or need to the next Age.
 
Actually that's the point I love. You don't need to stick on a single path for entire playthrough. You can cherry pick each path you want in the Age or need to the next Age.
Valid, I just wish there were more objectives you could do for more flexibility.
 
A sudden question pops up to me: what is the significance of building wonders in exploration and modern ages if it does not benefit culture victory then? (Especially wonders that dont provide slots for relics and artifacts)
Isn't just building all wonders a reward on its own ;)?
 
Hi, all, I figured I'd post this here. Is anyone else having trouble with the archaeology system?
I'm not sure if i'm just a few turns too late because Ben Franklin is spaming them before I can get to it, but in my game it doesn't seem to be working as implied.

I'm making my archeologist the tooltip says send them to a university or museum to study, I get them there and the tooltip over the button says its already been researched for this continent. I can go out to dig sites, but I'm assuming there is no dig site until I research. It seems other civs can do the research and you just race to get over to it?

I'm getting artifacts from other things, wonders, tech masteries but It feels like something is broken, or it just isn't as intuitive.
More importantly feels like the culture victory is completely out of my control, like the exploration its a race to send your dudes across the map, but at least there there was some planning about where to send your missionaries to best generate relics.
It feels like just a race to spam archeologists but with a step missing.
Might be better if they can't cross the map without open boarders, make multiple steps for research maybe, you need a university for step one, which defines a search area, and then similar to scouts, cross over the search area , hit the search button for the 6 tiles surrounding and move to search again until you find it. If there is a saving grace, it seems that overbuilding can get you artifacts I've gotten 2 already.

I'm enjoying the economic paths in each age, the militaristic/expansionist is straight forward enough too. Looking forward to finishing this match still, I think I'll need another few goes around before I'm confident I can plan my settlements a little better.
 
Hi, all, I figured I'd post this here. Is anyone else having trouble with the archaeology system?
I'm not sure if i'm just a few turns too late because Ben Franklin is spaming them before I can get to it, but in my game it doesn't seem to be working as implied.

I'm making my archeologist the tooltip says send them to a university or museum to study, I get them there and the tooltip over the button says its already been researched for this continent. I can go out to dig sites, but I'm assuming there is no dig site until I research. It seems other civs can do the research and you just race to get over to it?

I'm getting artifacts from other things, wonders, tech masteries but It feels like something is broken, or it just isn't as intuitive.
More importantly feels like the culture victory is completely out of my control, like the exploration its a race to send your dudes across the map, but at least there there was some planning about where to send your missionaries to best generate relics.
It feels like just a race to spam archeologists but with a step missing.
Might be better if they can't cross the map without open boarders, make multiple steps for research maybe, you need a university for step one, which defines a search area, and then similar to scouts, cross over the search area , hit the search button for the 6 tiles surrounding and move to search again until you find it. If there is a saving grace, it seems that overbuilding can get you artifacts I've gotten 2 already.

I'm enjoying the economic paths in each age, the militaristic/expansionist is straight forward enough too. Looking forward to finishing this match still, I think I'll need another few goes around before I'm confident I can plan my settlements a little better.
At the moment it seems that if a player "study" on a museum/ university with an explorer, every player get the info on the artifacts in that continent. This happens even when someone reach "hegemony".

It's not clear if it's working as intended, but it definitely is a problem at the moment because it got completely no sense, gives you absolutely no advantage for studying as first one (and/ or studying as first one hegemony) and also is a cultural victory where culture is absolutely not necessary (you just need tons of productions for explorer + the army to protect them + RNG to get the event that gives you an artifact when overbuilding).
 
I still like the idea of it, however there should be some advantage to having built wonders and uniques in your Civ. If we need to research the location, it would be nice if there is a head start for artifacts in your territory. Maybe tie the artifacts to cultural buildings that were overbuilt since antiquity, Cultural buildings that had specialists in exploration, sites of past battles etc. I like that there are multiple sources at least but Id rather a higher threshold and more to find, and a better mechanic.
 
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