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Archer collateral damage bombard

Krys Tamar

Chieftain
Joined
Aug 25, 2006
Messages
27
Historically, archers rarely saw combat unless the the enemy forces breached the front line. Usually, they would line up and release salvo after salvo of arrows, causing damage to enemy units. Would it be possible to mod the archery units to bombard a unit stack for collateral damage? First strike is ok, but it does mean that whoever the Archer is striking against will wind up fighting them (unless, of course, the attack unit dies)
 
You can give archers a ranged attack (without collateral) simply by changing their iAirRange from 0 to 1 (or more, but more than 1 is certainly unrealistic due to the huge size of each plot - because of this, even 1 is rather unrealistic: no archer ever hit a target that was 100 miles away) and the iAirCombat (probably to match the iCombat value) and iAirCombatLimit (to 100, if you want to be able to bombard units all the way to death). If you also set iCollateralDamage to some value (like 50 or something), and adjust the related iCollateralDamageLimit and iCollateralDamageMaxUnits, they will cause collateral damage but not from just the bombardment - they will also do so with their regular attack.

Or you could do it however FfH:Age of Ice does it, which is different. It's done via python in the spell system for the mod and uses only the iCollateralDamageLimit and iCollateralDamageMaxUnits values (and it's regular strength from iCombat) for the archery units.
 
Thanks! I'll probably do it the first way for now, but I plan on converting my mod for FFH later since it is a fantasy mod.
 
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