buck beach
Prince
What happen to this? Sorry if I missed it.
Thanks for the reply. No tried that option and it hasn't worked.
Better to copy Master of Mana automatic defensive strike by arhcers ( with a range of chances to strike from upgrades). Lots less micro managment.
Actually, the Defensive Strike (as distinct from the First Strikes you get with the various Drill promotions) appeared back in Fall from Heaven 2 (FfH2) and was carried over into the FfH2 modmods. I haven't played Master of Mana in a long time, so I don't know if or how MoM might have changed it.
I know that the FfH2 modmods -- beginning with Fall Further, I think -- introduced ranged bombardment for archery units (presumably based on the similar feature in the Age of Ice scenario). What they also introduced was a toggle button for those units so that you could set them up to automatically bombard adjacent enemy units.
Not to rain on anyone's parade but I feel I need to clarify what FFH's and MoM's Defensive Strike really is. It's not autoshoot or Opportunity Fire at all, and doesn't happen by a unit moving next to the archer.
Erm, C2C already has the auto-bombard feature, but it's only enabled for siege units - see opportunity fire.
it (...) simply occurs when the unit has a unit come next to it.
Then he's changed it.
Besides he writes there what I just said about Defensive Strikes:
"When the stack of the archer is attacked, it is a defensive strike and when a unit in the archer stack attacks, it is a ranged attack."
Sorry Hanny, but I've played FFH and MoM a lot. Before I found my way to C2C I only played those two mods, though for a long while MoM wasn't MoM but WM (Wild Mana).
Cheers
No. Bercause its the buildings that are not balanced, not the archer line.I don't want to spoil the party, but incorporating this defensive strike feature in addition to current defensive buildings and the opportunity fire, wouldn't it be too OP?
Defensive buildings alone are a bit unbalanced (read: OP) right now IMO...
@Hanny: Being able to fire, ranged attack, yes, that's been active a long time there. That's not what you yourself put into this discussion at first. *point up to your first post in this thread*.
i like it as it has zero micro managment and simply occurs when the unit has a unit come next to it. Can be added to any missile based unit, and would introduce defeinsive and offensive missile lines into the game.
Cheers *wave*