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Archive: Land Office

Discussion in 'Civ3 - Demo Game III: RPG' started by Stuck_as_a_Mac, Apr 27, 2003.

  1. Civanator

    Civanator Deity

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    dis- So I just add the cow? or the tiles NE of it too?

    SaaM- it is the claim area, not exiting area.
     
  2. disorganizer

    disorganizer Deity

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    the cow+water tiles making the disamuel territory a rectangle :)
     
  3. Civanator

    Civanator Deity

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    OK. I will have the next map out before the next TC. Any sub-maps can be requested.
     
  4. Civanator

    Civanator Deity

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    CG- Jade Province Land income is 27/35/119 because of tile rule. Other than that it is:
    Verified.

    *Civanator hands CivGeneral a Certificate of Verification
     
  5. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

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    Oh, yea. Before anyone goes crazy, Civ is the assitant land manager. He can verify as well. (and do the paperwork too(
     
  6. disorganizer

    disorganizer Deity

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    Please verify the land income of helenatica as of 350BC:
    Code:
    [size=0]
    I 9  2f0s1g
    I10  2f0s1g
    I11  2f0s0g
    
    J 9  1f2s0g
    J10  2f1s1g  NUR GISNOD (2)
    J11  2f1s0g
    
    K 4  0f1s1g
    K 5  1f1s1g
    K 6  2f0s1g
    K 9  1f2s0g
    K10  2f0s1g
    K11  2f1s0g
    
    L 4  1f1s1g
    L 5  2f1s2g  GORINA (4)
    L 6  2f1s2g
    L 9  2f0s1g
    L10  2f0s0g
    
    M 1  1f2s0g
    M 2  0f1s0g
    M 3  1f2s2g
    M 4  1f1s2g
    M 5  2f2s2g
    M 6  2f0s1g
    M 7  1f1s0g
    M 8  1f1s0g
    M 9  2f0s1g
    M10  1f1s0g
    
    N 1  2f1s1g  XAK TSAROTH (1)
    N 2  1f1s0g
    N 3  1f2s0g
    N 4  1f1s0g
    N 5  1f1s0g
    N 6  1f1s1g
    N 7  1f1s0g
    N 8  1f1s0g
    N 9  2f1s1g  PENGUINADUA (3)
    N10  2f0s0g
    [/size]
    Resources: 53f 33s 24g
    Tilecount: 37
    Popcount: 10

    Gold Calculation:
    24+37*3+10=145

    TOTAL LAND INCOME:
    53f 33s 145g
     
  7. Civanator

    Civanator Deity

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  8. disorganizer

    disorganizer Deity

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    btw: as we dont havemapmaking yet and i am helenatican, i am refusing to use a foreign measurement on my calculations. as such my posts will always contain the helenatican coordinate system :)
     
  9. Civanator

    Civanator Deity

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    dis you are Verified

    *Civanator hands disorganizer a Certificate of Verification

    (Checked and Verified)

    stuck, can you verify that DePaolo produces an income of 9/12/26 f/s/c
     
  10. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

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    @civ- wrong computer, but I have my own grid I'm using. Perhaps we need to make a standard one...
    On MM, we will.
    And DePaolos stats check out
     
  11. disorganizer

    disorganizer Deity

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    OOC@landoffice
    i think this is a good idea to roleplay mapmaking. we just define mapmaking as the tech needed to make an international map with standardized grids and metrics... as such, we should DEFINITELY have a own grid-system for each province and nation, as well maybe also different naming systems for the coordinates (some could use 1/1, come A/1, some 1/A for example) and maybe even conflicting names for landmarks (2 people of different nations could talk about the same landmark with different names if the origin from different places).
    all this could then be standardized with mapmaking and the first international maps of the land-office :)
     
  12. disorganizer

    disorganizer Deity

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    @land office, concerning corruption:
    maybe an alternative idea to land corruption / something to add ontop of it...:

    land maintenance cost!
    the keeping of land should cost persons something... gold!
    so with currency, we could implement cost for landownership, maybe even raising with the government type ;-)

    example for despotism:
    each tile above# ---- cost in gold/tc
    0 --- 0
    10 ---- 1
    15 ---- 2
    20 ---- 3
    25 ---- 4
    30 ---- 5
    35 ---- 10
    ... and then the cost double each 5 tiles

    examples:
    if i own <10 tiles, i pay nothing for them
    tiles# --- payment in gold/tc
    10 --- 0
    15 --- 5
    20 --- 15
    25 --- 30
    30 --- 50
    35 --- 75
    40 --- 125
    45 --- 225
    50 --- 425
    55 --- 825
    60 --- 1625
    65 --- 3225
    ...

    just something to think about :)
    this will make people decide to either have much land and no money, or have money and fewer tiles...

    together with corruption this would be a beast, but maybe alone it would help keeping things simple :)

    not that the above thing should only be applied to tiles in ownership which were not given away for usage (i still think the split between ownership and usage right is necessary)

    so the example for tile usage would be:
    i own 60 tiles, but 40 are given away completely for usage (i have no income from them)...
    as such, only 20 tiles will count for the maintenance, and i would have to pay only 15 instead of 1625g/tc.
    of course if i get full-usage of tiles which are under other ownership, they will add to my count:
    in the above example, if i in addition to my 60 tiles ownership (as you remember with 40 given away usage) get usage of 10 other tiles from another character, then my effective tilecount would be 30 and thus i would have to pay 50 g/tc instead of 15 g/tc
     
  13. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

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    @dis- its a refined formula... I like....
     
  14. Civanator

    Civanator Deity

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    Map:



    CG- I strongly suggest you give GM that one tile that the despot owns that is SE of his land. It will make it a little easier.
     
  15. disorganizer

    disorganizer Deity

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    he could also assign it to his own ownings :) which would also make it easier ;-)
     
  16. Civanator

    Civanator Deity

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    Land Management Announcement:
    Because of our golen age these are in effect (they are added to incomes):
    Plains gain +1 shield (unless modified by shield giving resource)
    Roads gain +1 gold
    Mountains gain +1 shield (unmined)
    Hills gain +1 shield (unless modified by shield giving resource)
    Regular grasslands gain nothing
    Tiles next to rivers gain +1 gold
    Bonus Grasslands gain +1 shield
    Forests gain nothing
    All cities produce 2f/2s/2c, Noshuret produces 4c (this is without citizen bonus)

    Thank you and have a nice day
     
  17. Civanator

    Civanator Deity

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    I will verify everyone's new income if they post it.
     
  18. disorganizer

    disorganizer Deity

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    well, now this calculation is far do complicated *sigh* why not just let us gain 150% ? this would be much easier than modifying single tile outcomes :-(
     
  19. Sir John

    Sir John The evil one...

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    I have to agree with dis here. Escpessially for those with large terretorys..
     
  20. Civanator

    Civanator Deity

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    It does sound good. Maybe. ;)
     

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