Arcology Sizing Issues

Nick014

Deposed Despot
Joined
Jun 21, 2002
Messages
248
Location
Central PA
Hello folks. I'm really enjoying AND so far, but there's a problem that's sort of game-breaking for me at the moment. I'm playing the huge earth scenario as France, and just got to the technology for shielding. Take a look at this -

Spoiler :

arcologywtf.jpg



Is there some sort of fix that I can use that I'm not aware of?

Edit- I think I've pinpointed the issue. Any city with the Dungeon improvement had a gigantic arcology. After I editted the city and removed it, they came back down to normal size. You may want to investigate this for future builds.

Edit2- Castle keep also causes this effect.
 
If something like that was ever built I'm pretty sure the Earth would spin out of control from being unbalanced.
 
At least Europe is shielded from a fusion-device attack.
 
lol, something the american military has always dreamed of: an impenetrable anti-rocket shield. and europe got it by accident.
 
lol, something the american military has always dreamed of: an impenetrable anti-rocket shield. and europe got it by accident.

The French no less.

The Russians are not happy with this development.
 
I'm fairly sure this is intentional, but it has nothing to do with AND. RoM has it like this. I never get this far late in a game, so I've never really messed with it...
 
I'm fairly sure this is intentional, but it has nothing to do with AND. RoM has it like this. I never get this far late in a game, so I've never really messed with it...

Well, I highly doubt it's intentional if only two of the castle improvement buildings are making it 10x the normal size. Like I said, it's just another issue to add to the list for next patch :)
 
Well, I highly doubt it's intentional if only two of the castle improvement buildings are making it 10x the normal size. Like I said, it's just another issue to add to the list for next patch :)

Only 10x?

It was only suppose to cover Paris, not all of Western Europe! :lol:

Can you post a screen of the planet zoomed out and twisted so I can see the dome from the side?
 
Does anyone know if this bug has been fixed? I encountered it myself and it was very annoying.
 
Does anyone know if this bug has been fixed? I encountered it myself and it was very annoying.

The workaround is to go to the city screen, hit ctrl + A, and then scroll down and dismantle your dungeon and castle keep improvements. At that stage in the game, they're obsolete anyway. This will resize the arcology graphic to normal. alternately, you could use the world builder's city editor to remove the buildings.
 
It was a bug in RoM but I thought Zappara had fixed it. Perhaps it is in the next patch?
It was fixed in v2.91 patch. I set the Arcology size to static size instead of surrounding the city borders. However there has been some other building graphics that haven't worked with arcologies and those buildings need their nif files fixed in order to get them work with arcology. I don't know how to fix them so the other solution I've had was to stop using building graphics that aren't working correctly - if AND holds those building graphics, they should be changed to something else or some 3D artist could find a way to fix the nifs.

The same bug occurred long time ago with some other building graphics...
 
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