Hallo fanatics,
I hope this post is not to long.
After some (mostly MP) games in Civ 6 I and my group think that the current Battleship design
is “a little bit “ to powerful.
In Civ 5 the most important power spike happens when the first player developed Artillery.
With the fire power, indirect fire and three range the first players could break through any enemy troops/ defenses.
Civ 6 made a great job to reduce the fire power of Artillery by adding many requirements like oil, balloons.
The same should be done with the Battleship (BB).
The Battle ship give you the first indirect, three range unit including good Anti-Air.
Without steel (civic defense) the BB will reduce any city defense within 1 or 3 rounds to zero.
Please keep in mind that in MP games the player keep at least 3 units/ fleets together to have a good anti-air and bombardment strength.
You cannot do nothing against this.
What are the strengths of the BB:
What can you do against BB?
3 Options: Three range Artillery/ Bombarde, Bi-planes, fighters and other BB or Submarine.
For Artillery; Bi-Planes and Submarine you need oil, when you reach the Artillery-Tech you can “see” oil but you need first to build wells, this will take some time.
The get the 3 hex range you need to research “flight” and build balloons.
A Bombard with balloons can also hit BB but the damage is low.
For Submarines you need first to develop the oil tech and then submarines. This takes a lot more time.
For Bi planes you need oil (for which you need the tech first), then research “Flight”, then build Aerodromes and then you can start building Bi-planes (which take some time because of no production card).
If the BB keep together, your planes will take a lot of damage.
Both three option take significant more research time, precious oil and building time.
How to solve this problem:
I would suggest to introduce a new unit: Call it Cruiser. This unit is the industrial range marine unit.
You can upgrade a frigate to get a cruiser. You need coal. This unit has only 2 hex range.
A positive side effect would be that more units need coal and you have an additional gold sink (grades).
The BB should be available at the same tech as the destroyer. All parameters should be the same as now, it should only need/use oil as a resource.
What you think?
I hope this post is not to long.
After some (mostly MP) games in Civ 6 I and my group think that the current Battleship design
is “a little bit “ to powerful.
In Civ 5 the most important power spike happens when the first player developed Artillery.
With the fire power, indirect fire and three range the first players could break through any enemy troops/ defenses.
Civ 6 made a great job to reduce the fire power of Artillery by adding many requirements like oil, balloons.
The same should be done with the Battleship (BB).
The Battle ship give you the first indirect, three range unit including good Anti-Air.
Without steel (civic defense) the BB will reduce any city defense within 1 or 3 rounds to zero.
Please keep in mind that in MP games the player keep at least 3 units/ fleets together to have a good anti-air and bombardment strength.
You cannot do nothing against this.
What are the strengths of the BB:
- You can very easy upgrade your frigates to BB. Mostly decent players have enough frigates and gold around.
- Res sources: You only need coal. Normally most player will go for industrialization first (getting coal) when you reach BB you have enough coal to upgrade all your frigates at once.
There is no great competition between coal units. You only have the iron clad and energy.
This leads always to the situation, that most of my/our fleets consist of BB (because you have plenty of coal)
- Three range: No city can fight back. Even when you are the first one with frigates, you will get some damage.
What can you do against BB?
3 Options: Three range Artillery/ Bombarde, Bi-planes, fighters and other BB or Submarine.
For Artillery; Bi-Planes and Submarine you need oil, when you reach the Artillery-Tech you can “see” oil but you need first to build wells, this will take some time.
The get the 3 hex range you need to research “flight” and build balloons.
A Bombard with balloons can also hit BB but the damage is low.
For Submarines you need first to develop the oil tech and then submarines. This takes a lot more time.
For Bi planes you need oil (for which you need the tech first), then research “Flight”, then build Aerodromes and then you can start building Bi-planes (which take some time because of no production card).
If the BB keep together, your planes will take a lot of damage.
Both three option take significant more research time, precious oil and building time.
How to solve this problem:
I would suggest to introduce a new unit: Call it Cruiser. This unit is the industrial range marine unit.
You can upgrade a frigate to get a cruiser. You need coal. This unit has only 2 hex range.
A positive side effect would be that more units need coal and you have an additional gold sink (grades).
The BB should be available at the same tech as the destroyer. All parameters should be the same as now, it should only need/use oil as a resource.
What you think?