In http://www.gram.pl/upl/news/120100809162522.jpg it looks like citadel is on hill.
Because it has 2 prod and citadel doesn't have any production modifiers?
Because it has 2 prod and citadel doesn't have any production modifiers?
don't forget the flanking bonus, having friendlies around the citadel will increase the defensive value even further.
On the historical note, and not wishing to hijack the thread - I wonder how effective the maginot line would have been if Belgium hadn't capitulated like it did.
Sadly, it looks like Forts and Citadels can NOT be built on hills.
Source?
I've been thinking, if I have an unused frontier, even without Great Generals I can set up forts in a checkerboard pattern (what's the hex equivalent of a checkerboard?) to store some defensive units, each 2 hexes away from each other. In the event of a surprise attack, they'd have to either defeat the forts or slow down from zone of control.Depending on how often you can get a GG, I wouldn't mind making a maginot line. Even if it only covers 50% of your border, that allows you to stick 3-4 units behind them, & then use the bulk of your force to cover the other 50%.
Source?
Probably the manual, which is one big fail in reliability
Yeah, that's what I meant by 'unused' frontier, such as a desert area bordering an enemy. Otherwise, if a city is viable, putting a city in the same spot and using it's bombard ability would trump setting up forts.Every 3 tiles would work for the cherkboard strategy.
The question is, are you willing to build forts where you could have farms, mines, trade posts or lumbermills. But yes, I could see this being a valid strategy, as you have nothing else/nowhere else for these units to be. Would work specially well as Rome.
Regarding that 2H live video, I'm a little concerned that France didn't just use embarkment across the Red Sea. Seems like poor AI planning if they just ram their face into the citadel wall.
I am not really sure how to use citadels.
Imagine this situation:
The enemy is in the north you are in the south.
Tile 8 in the Center is a citadel and your front tile
all tiles including and below 7,8 and 9 have roads.
The good part is when you place a strong melee unit on 8 noone can really go past it unharmed, because they lose their movement when going round and then take damage the next turn.
But:
Ranged Units are able to Fire on the citadel from tile 2 (for example a big ugly trebuchet). After it is weakened the enemy just takes the citadel.
So you normally need a horse unit with movement 5 to go and strike Tile 2 and retreat back to your road network. Or has anybody any other suggestions.
Please be advised that there is no point in placing units on tiles 4,5 and 6 since the citadels has to be your front tile and the enemy would just attack the side units then. So please refrain from doint it.
Any ideas?
Siege unit on the citadel, supporting units (cavalry, perhaps) on 7 and 9, and a medic on 11. If the medic is another siege unit, you'd get double whacks on anybody who charged the citadel.
Siege unit on the citadel, supporting units (cavalry, perhaps) on 7 and 9, and a medic on 11. If the medic is another siege unit, you'd get double whacks on anybody who charged the citadel.