Are City States only modern barbarian camps ?

gunter

King
Joined
Oct 16, 2002
Messages
790
I tried the demo only at lower levels but it seems to me that there is plenty of those isolated communities called " City States ".

They are there a modern version of barbarians camps, pretty useless IMO.

Is there perhaps an option to play without those modern barbarian camps ?

Thanks
 
Barb camps who can be very hard to kill, give you awesome stuff, ask you for missions, provide a strong buffer, take cities as puppets and build strong units.

Try playing as Greece
 
Hmmm I would have preferred an average rate of 1 City State per each civ. It seems from my low expereince that there are several for each civs... I have for example been dealing with them for 30-40 turns cause they were the only close neighborhood I had.

This way I spent most of my time fiddling with them ignoring my real enemies cause the other civs were light years far from me.

It seems to me these City States suffer from a protagonist complex
 
You can adjust the number of city states in your game setup. You can put in up to 28!

Makes for a crowded, but hilarious game.
 
You can adjust the number of city states in your game setup. You can put in up to 28!

Makes for a crowded, but hilarious game.


I only saw in the options the map size with a fixed number of city states proprotional to the size....do you mean I can have a big map with a specific number of city state spam ?

Are you sure ?
 
How are they anything like barbarians camps?

I really don't understand how anybody or think that they are useless... they give quest, they give great bonuses, they're hard to conquer, they're needed for diplomatic victories, and they completely influence diplomacy. The city state system is one of the best additions to the game.
 
City-states are crazy-insane awesome. Especially cultural ones.
 
City-states are crazy-insane awesome. Especially cultural ones.

Why are the cultural ones good? Right now I only like maritime city states for the food so I can skip granaries and such. Not sure what cultural states give.
 
For quite a while, having culture from three cultural city-states equaled my much-developed capital city's culture output.

Plus the luxury and strategic resources, plus (with social policies) free Great People.
 
plus (with social policies) free Great People.

Patronage makes everything about them even better, You get more resources from them, increased happiness, the GPs, and a portion of their science.

It's fantastic.
 
Yup, that's why the social policies are so awesome... So many aspects of the game to improve :).

City states are perhaps the most important addition to Civilization V, economy-wise.
 
For quite a while, having culture from three cultural city-states equaled my much-developed capital city's culture output.

Plus the luxury and strategic resources, plus (with social policies) free Great People.
How do you build up any gold, having to pay three city-states? I've found city-states to be nothing but a big money pit. I need gold to upgrade units and buy collusiums and the other over-priced buildings.
 
You can adjust the number of city states in your game setup. You can put in up to 28!

Makes for a crowded, but hilarious game.

That would be very interesting indeed :)

Might be borderline exploitative though, especially if you're playing Alexander :) Until they fix maritime city-states, certainly.

I totally disagree with the OP's premise, FWIW. I LOVE city states. They're like mini-civs. They don't crowd the map but they add so much flavour! Working out what you're going to do with them is one of the best parts of this game!
 
Where can I monitor in the precise details the quantity of City States help ? I mean culture, food etc bonuses

Thanks
 
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