So, are Coastal and Colonial Cities even worse now Post June 2019 Update? Well, I guess we'll need to see the patch notes to see. It's possible they got a slight buff in this update - but if they did, surely Anton would have said something? Anyway. Just based on the video, it looks like Coastal Cities are relatively worse. Why? Well, all the production boosts are primarily to land tiles - quarries, camps etc - and or are all directed a higher pop cities - specialists, tiles. None of that helps coastal cities, and indeed makes inland cities stronger overall and relative to coastal cities. Colonial Cities? Well, stronger tiles means it might be easier to get these up and running, although I find mostly that comes down to chopping. But I find most colonial cities are also coastal cities, so back to square one again. It's not looking good so far... The only good news is getting a small Contiments map, but is that the map we needed? That's just a map between Continents and Islands. What we really need are map scripts that give you large land masses, but also chains of small Islands. A bit like Detailed World's Mixed Continents or a Terra map.