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[GS] Are Coastal and Colonial Cities worse now? (Post June 2019 Update)

Discussion in 'Civ6 - General Discussions' started by acluewithout, Jun 4, 2019.

  1. Denkt

    Denkt Left Forever

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    You want as many cities as possible so more production and especially cheaper buildings is simply a buff to having more cities and with more production you can switch workers around more frequently to build up the cities who need it most. The specialist increase with tier 3 buildings may help cities with sea tiles more as they have less valuable tiles than cities with less sea tiles.
     
  2. Victoria

    Victoria Regina Supporter

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    Get rid of the extra trade route and extra units they are just not thematic. To me they don’t even need replacing but if they were to be something more fitting to England like a dip boost or 2 for 1 redcoats or governors getting +4 loyalty or a bank boost would work much better. I hate those boosts, just not thematic at all.
     
  3. knighterrant81

    knighterrant81 Warlord

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    I think for coastal cities to be more attractive they have to give a boost right away. I think it would probably have to be gold based. Or perhaps take Liang's fisheries and make them a standard improvement unlocked with Sailing. I think they're also going to have to buff the Harbor again (perhaps giving Harbors Auckland's bonus when you build them). There has to be an advantage to teching into the Sailing branch and actually settling on the coast.

    What about making a new City Center building, unlocked at Sailing, that can only built in a coastal city, that gives Auckland's bonus and bonus trade route gold? That would mean you'd probably always want at least one or two coastal cities to send trade routes from throughout the game.
     
  4. Denkt

    Denkt Left Forever

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    Fishery should be a standard improvement and maybe give city center some buildings that can only be built if the city is on the coast. Fisheries should probably be better than farms during the whole game and coast should probably be better than grassland as unlike in civilization, logistic is a huge problem which is why sea control is so valuable.

    Ocean should probably be more valuable than plains which would help coastal cities alot.
     
    Last edited: Jun 9, 2019
  5. Victoria

    Victoria Regina Supporter

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    Every city within trading distance should give +0.5 production to a coastal city.
    The shipyard should double this.
    This ideally should be extended to rivers also.

    You found 3 cities on the same river network they should each get +1 production.

    This production would go in the modern age.
     
    AsH2 and acluewithout like this.
  6. acluewithout

    acluewithout Deity

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    A similar idea would be giving Harbours a radial production bonus but let it stack in any City with a Governor.

    So, if you had an inland City within 6 tiles of four harbours, and that City has a Governor, the City would get +x hammers from each City.

    Or you could make the bonus Gold instead, and or tie it to the Shipyard and or increase it if the Cities are connected by Railways.

    (You know, the game already has the mechanics for that. I might just mod that in myself.)
     
  7. Victoria

    Victoria Regina Supporter

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    I disagree it is anyway similar.
    The concept is that cities on water used water to move large good therefore allowing for a more productive approach. It is why cities were on coasts.
    Radial production bonuses would not include foreign cities long distances that do provide value. Perhaps there needs to be another step in my design where deep clean tiles only count with cartography.
     
  8. acluewithout

    acluewithout Deity

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    Sadly, I think Coastal Cities have gone slightly backwards.

    The changes to Harbour Specialists are rubbish. Losing science is awful, that extra beaker was quite handy. More food and then more food from the Seaport is useless given limited housing, and makes this a crap district given how buffed most of the other districts are post patch.

    MEs and Sea Walls is a good change though. So, there’s that.
     
  9. Ziad

    Ziad Emperor

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    It's not even about housing. I understand why they standardized district specialists based on theme but the point of specialists is to sacrifice a citizen for yields that may not be available elsewhere on terrain. Unless you literally run out of useful land tiles or coastal tiles, when will working a Harbor (2 food 2 gold with T3) ever be better than working a plain coast tile (2 food 3 gold)? The answer is literally never.

    And Harbors aren't even a food district. They are specifically meant for naval power with as much rights to production as Encampments. I fear in their search for thematic consistency they may have screwed over the Harbor by not giving it Production as well.
     
    MrRadar and acluewithout like this.
  10. acluewithout

    acluewithout Deity

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    Is that a slight buff for Coastal Cities...?
     

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