evonannoredars
Prince
- Joined
- Nov 17, 2024
- Messages
- 424
I've only experienced two crises so far (revolt in antiquity and plague in exploration) and I felt both barely did anything - one city was unhappy for a bit in the first and I lost maybe three or four population total in the second. I am playing on an easier difficulty level for my first game and I'm unsure if that affects the severity of the crisis, so I was curious how theyve played out for others on different game speeds and difficulty levels. Have they been minor inconveniences or genuine emergencies for others?
Additionally, part of what made them so trivial for me was that insane future tech +10 age progression - with several hundred science per turn, I actively held off ending the age and did a few masteries first until I felt I'd experienced a bit of the exploration age plague. (Although even then I was a bit confused because the narrative choice let me interpret the plague as a good thing and benefit from it somehow?)
Additionally, part of what made them so trivial for me was that insane future tech +10 age progression - with several hundred science per turn, I actively held off ending the age and did a few masteries first until I felt I'd experienced a bit of the exploration age plague. (Although even then I was a bit confused because the narrative choice let me interpret the plague as a good thing and benefit from it somehow?)