- Oct 11, 2012
I didn't put parameters on the game. By doing that, you straw manned what I said so you could sweep it away. Textbook strawman. I typically play SV, or Dom and despise RV so I find them useful.I had to look up this expression, did not know what it meant
No, I don't try to 'straw man' you or anybody else, I just find that the question is too undefined, too open, and I'm trying to find some frame of reference, some criteria, whereby it would be possible to judge the 'worth it'ness. And I've listed them:
As for 'funneling the game into one VC', it is again, because OP question is very open and without any other conditions listed, I think that usually the fastest one under selected game speed and map size should be considered. If you take a look at the HOF subforum, RV seems to be a quite clear winner as far as fast victories go, followed by domination.
So my conclusion is that a game on a standard size map and standard game speed will probably end the fastest with a RV and in such a game you won't have time even to think about Dams, IZs or Military Engineers.
They could be useful in SV games, where you'll probably want an IZ and and Encampment in your main Spaceport city, however the real 'worth it'ness still remain doubtful. If you let your game go past t300, then yes, you get some value back, but mostly it is fun value, fun from building a nice looking empire for yourself, not that you really need all those shiny things, including railroads and tunnels. I've spent countless hours laying railroads across continents myself, only to move nothing good over them, as my game cut short by some Diplomatic victory. But good players get their SV well under t200 on standard speed, and then when every cog counts, very few things are 'dirt cheap' to be built without regard of whether you really need them or not.
I'll requote myself on that:
This is a funny reversal for me because I'm often the one arguing that building a bunch of extra useless stuff is frivolous and wasteful. Encampments are a less useful district but they're cheap and some of the buildings provide housing so the district slot in that city is generally quickly replaced. Having a big production city with an encampment is a speed boost to dom and SV whether from GG and exp for dom or engineers and integrated space cell for SV.