The point of the Eureka was supposed to be to have the direction of your civ controlled by your decisions. I am finding with multiple playthroughs that what it's actually doing is making me approach every game start the same way: - Scout (and search for second continent + natural wonder) - Builder (try to get Masonry, Irrigation) - Slinger (and try to kill something to proc Archery) Simply because that is what is needed for Eurekas. Since Eurekas double your science or culture output, ignoring them is simply not an option. I suppose you could change the order of these starting build items, but so far this seems to be the "best" order for me. As the years roll on, I find myself building a military to proc Eurekas rather than what I need. More or less the same military every time (luckily promoting units satisfies some of the Eurekas). It's really making it hard to want to create new games. I feel like the first 50 turns are the same process over and over. Scout/Builder/Slinger while fighting the overwhelming Barbarian horde and praying to randomly trigger the exploration bonuses. BTW that policy for Recon Units is pretty terrible. Really wish it gave +1 sight to recon units. Or something. Barbarians are so out of control that anything other than that +5 vs Barb policy gets stuck in my military slot for centuries. If I'm wrong I'm happy to be corrected. I like the game overall, but the Eureka system is draining that enjoyment fast. It seems like Science still rules, but now instead of Science buildings it these hoops that have to be jumped through.