drgoodspeak
Chieftain
With most of the PC games I buy these days, the manuals seem more and more insignificant. Most games will give you a tutorial, or a campaign, or series of missions to learn to pick things up.
I appreciate Civ must be a really, really tough game for someone new to the series to get into, and I guess that's who the manual is really meant for.
However, with the amount of depth to a Civ game, you'd think the manual would really have a part to play. There's also the Civilopedia and I think what we have with Civ5 is an uncomfortable mix of the two, without either one being a complete resource.
I looked up the "Discuss" diplomacy options in the manual as I was curious as to what the "Pact of co-operation" and "Pact to isolate" options really did. The manual essentially gives you the same view you on screen in the game. A list of the options available with no explanation!
I looked up "Forts" and "Citadels" in the Civilopedia to see what bonus each gives you and the difference between them. I'm used to seeing the bonus expressed as a percentage modifier and yet I found no detail available, only the abstract concept.
Is it now time to focus on one, exhaustive resource? Make the Civilopedia the detailed resource it should be and provide a "manual" to cover system requirements and how to install the game.
I appreciate Civ must be a really, really tough game for someone new to the series to get into, and I guess that's who the manual is really meant for.
However, with the amount of depth to a Civ game, you'd think the manual would really have a part to play. There's also the Civilopedia and I think what we have with Civ5 is an uncomfortable mix of the two, without either one being a complete resource.
I looked up the "Discuss" diplomacy options in the manual as I was curious as to what the "Pact of co-operation" and "Pact to isolate" options really did. The manual essentially gives you the same view you on screen in the game. A list of the options available with no explanation!
I looked up "Forts" and "Citadels" in the Civilopedia to see what bonus each gives you and the difference between them. I'm used to seeing the bonus expressed as a percentage modifier and yet I found no detail available, only the abstract concept.
Is it now time to focus on one, exhaustive resource? Make the Civilopedia the detailed resource it should be and provide a "manual" to cover system requirements and how to install the game.