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Are Illians Broken?

Discussion in 'Rise from Erebus Modmod' started by KruniacZio, Aug 2, 2019.

  1. KruniacZio

    KruniacZio Chieftain

    Joined:
    Apr 28, 2018
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    I don't mean in a bugged way, I mean in overpowered. I can **** out a Priest of Winter in 4 turns, and I get 3 of them just for performing the ritual that forms the Cult.

    Each of these Priests can summon a Frostling...

    ......These Frostlings do not appear to have a duration. The Ice Elementals only last for a turn - great for defending your Priest's tile from tigers or whatever. The Frostlings last forever.

    I literally just rolled around with 5 priests, summoning 5 Ice Elementals whenever I could attack non-desert tiles, and PERMANENT Frostlings whenever the tile was something I couldn't attack, or when I felt that my elementals might not be enough to protect me.

    At the end of the war with Mechanos, I was rolling around with 12 Frostlings and 4-5 Ice Elementals. This cannot be normal.

    Are Illians supposed to have no duration on their Frostlings? I don't mean the archers - I build those. I mean the summonable Frostlings that Priests get at Ice 1 (which they start with).
     
  2. azatote

    azatote Chieftain

    Joined:
    Jun 4, 2016
    Messages:
    81
    I don't think it's abnormal, after all frostlings are weak units. IIRC the frostling has 3 strength, it makes the spell as powerful as adept's death 1 spell (summon skeleton).
    The Illians have some strong features for sure, but I don't think they are stronger than other powerful civs like the Calabim and Austrin. Your lands are usually relatively unproductive in early game, your religious options are limited to the white hand, your starting position is generally isolated (which is an advantage - few threats - as well as a drawback - few targets to invade) and are often harassed by barbarians due to their starting position and rituals. These are minor annoyances, but enough to balance their strength in early to mid-game.
     
    KruniacZio likes this.
  3. KruniacZio

    KruniacZio Chieftain

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    Okay. I can understand that. My issue is that Frostlings have no duration or cap. I was under the impression that civs had a limit to the number of skeletons/undead they can have at one time.

    I also played End of Winter, like always, so they seemed extra overpowered because my production was obscene in the early game. Maybe you're right, though.
     
  4. PPQ_Purple

    PPQ_Purple Techpriest Engineer

    Joined:
    Oct 11, 2008
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    Death 1 Summon Skeleton lets you summon 1 skeleton per caster (adept) that lasts forever.
     
  5. black_imperator

    black_imperator Emperor

    Joined:
    Dec 4, 2005
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    Yeah, the cap is something that should be there. It should be similar to Death1 ( One at a time per Adept/Priest). Will fix for next commit
     
    azatote likes this.

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