1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Are magrails worth prioritizing first?

Discussion in 'CivBE - General Discussions' started by s0nny80y, Feb 10, 2015.

  1. s0nny80y

    s0nny80y Chieftain

    Joined:
    Mar 16, 2011
    Messages:
    697
    Location:
    Cleveland Clinic, Ohio class RNC
    I think since trade vessels got needed, maybe trade by rail is worth prioritizing? What do you think?
     
  2. GAGA Extrem

    GAGA Extrem Chieftain

    Joined:
    Dec 24, 2008
    Messages:
    1,567
    Gender:
    Male
    Not really sure what you are trying to say, but in regards to the thread question: I don't think magrails are necessary in SP games - and you should certainly not rush them.

    Remember that they have a rather high construction time, so you'd need an army of workers to establish connections within a reasonable timeframe - and unless I am mistaken they still completely replace roads, so you would lose your option for quick city connections.
     
  3. 4N4C0ND4

    4N4C0ND4 King

    Joined:
    Aug 1, 2013
    Messages:
    413
    Gender:
    Male
    Location:
    Spain
    I wanted to make a thread "my rant on magrail" but with this post I feel free to hijack a bit of this thread :)

    So my rant is: "WHY ISN'T IT A SPECIAL ICON FOR SHOWING A CITY MAG-CONNECTED TO THE CAPITAL???"
    It's such a CHORE to try to see if every bit of road had been replaced by magrail when you manually try to connect your cities.

    Of course you can assign your workers automatically just for that, but you will have to deal with the AI focus then ;)
     
  4. Browd

    Browd Dilettante Administrator

    Joined:
    Aug 5, 2012
    Messages:
    11,506
    Gender:
    Male
    Location:
    Washington, DC
    A distinctive icon in the city banner would be helpful (it would also be helpful for railroad connections in CiV for that matter), but manually checking tiles isn't the most efficient way to determine whether cities have magrail connections.

    Just go to the city screen for a given city. Mouse hover over that city's production number. It should have a modifier "Modifier for Magrail Connection: 20%". If it does, you're done. If it doesn't, then you will need to check tile-by-tile for missing magrail segments.
     
  5. GAGA Extrem

    GAGA Extrem Chieftain

    Joined:
    Dec 24, 2008
    Messages:
    1,567
    Gender:
    Male
    There is actually an easier way: Just use the "build road to" option. The worker will start to replace the existing road network pretty efficiently, even if you set the target multiple cities away. :)
     
  6. stealth_nsk

    stealth_nsk Warlord

    Joined:
    Nov 28, 2005
    Messages:
    5,504
    Gender:
    Male
    Location:
    Novosibirsk, Russia
    Magrails are great for portal-based victories, especially Purity one with it's slow Earth settlers. But that's actually end-game.

    Early on they aren't really needed as you just don't have worker resources.
     
  7. tedeviatings

    tedeviatings Chieftain

    Joined:
    Jan 16, 2015
    Messages:
    126
    I don't see any connection with trade vessels being nerfed and I usually don't beeline them. But I'll pick up the tech in every purity and supremacy game. A lot of the reasons have already been stated, I just quickly want to add some more:
    (1) The tech also unlocks alloy foundries which are (almost) always useful because titanium has high priority (for me) when determining city spots.
    (2) Defensive magrails are so good it can hardly be overstated.
    (Purity) It unlocks a purity affinity tech.
    (Supremacy) No maintenance cost.
     
  8. 4N4C0ND4

    4N4C0ND4 King

    Joined:
    Aug 1, 2013
    Messages:
    413
    Gender:
    Male
    Location:
    Spain
    Yeah, it's possible like that.
    However, in practice, you want to assign as much worker as you can so that you can finish the rail faster. The turn cost is pretty high.
    But guess WHAT happen when you assign 2 workers with the "build road" option? :crazyeye: :hammer2: :mad:

    Browd's idea is actually the best, I though as well about it just 1h after my post lol :)

    Btw, I already asked in another thread, but do you know if coastal cities have automatically magrail production bonus? I guess not but it's easy to test with Browd solution but I won't be able to play during this week for sure. (who the hell invented gf's parents :rolleyes:)
     
  9. ShagVT

    ShagVT Chieftain

    Joined:
    Nov 24, 2014
    Messages:
    30
    Location:
    Maine
    Technically, you could say they did.
     
  10. wayneb64

    wayneb64 Chieftain

    Joined:
    Nov 21, 2005
    Messages:
    341
    I rarely end up with carriers in my games because to get them I must give up roads. I think it's totally lame that you can no longer build roads after you get the mag rail tech. Quick roads are huge in combat logistics and giving that up is unacceptable.
     
  11. Olleus

    Olleus Warlord

    Joined:
    Oct 30, 2005
    Messages:
    6,478
    Location:
    England
    I'm not sure I've ever built one...
     
  12. Japper007

    Japper007 Chieftain

    Joined:
    Oct 6, 2014
    Messages:
    388
    Gender:
    Male
    Location:
    The Netherlands
    They are handy late game (especially with those slow Purity settlers!) but early game they are more a liability than a bonus; they take up lots of worker turns and when they are finally done they cost so much maintenance that the city connection won't pay for the energy cost.

    Only take them early if you are going Supremacy (for the lvl 3 free roads/magrails bonus).
     
  13. The_Quasar

    The_Quasar Chieftain

    Joined:
    Oct 1, 2010
    Messages:
    856
    I only take them early if I'm going Supremacy...
    I take them late for the Purity settlers...
    otherwise I don't take them at all, it's not worth the cost.
     
  14. Ryika

    Ryika Lazy Wannabe Artista

    Joined:
    Aug 30, 2013
    Messages:
    9,396
    You absolutely should try them! With 20% free production they're one of the most efficient ways of pushing your science (by getting buildings done faster and then having more time using a stronger science focus) - and it's not even really an "investment" to get that tech, because it's a base tech that leads to affinity techs.

    @topic:
    I don't think they're that useful early on, but instead fit perfectly in that time after getting tile improvement tech and whatever you need to support them.

    Just did some quick tests with the Ingame Editor AddOn and no, water-connections don't seem to get that modifier at all.
     
  15. 4N4C0ND4

    4N4C0ND4 King

    Joined:
    Aug 1, 2013
    Messages:
    413
    Gender:
    Male
    Location:
    Spain
    Thanks for testing!
    That sucks, but, oh well, have to deal with it :)
     
  16. Gamewizard

    Gamewizard Chieftain

    Joined:
    Jan 24, 2011
    Messages:
    1,234
    I prioritize getting them after academies when playing Supremacy. Really great for getting SABRs out to the front lines quicker.
     
  17. player1 fanatic

    player1 fanatic Fanatic

    Joined:
    Mar 19, 2002
    Messages:
    2,635
    Gender:
    Male
    Location:
    Belgrade, Serbia
    Personally, I deprioritize them, since getting them means inability to build normal roads.

    For me, in expansion phase, it is more important to get cities quickly connected, then to get faster travel and city connections slower. Thus, while in expansion phase, I avoid magrail tech, until I connect all cities.
     

Share This Page