There is actually an easier way: Just use the "build road to" option. The worker will start to replace the existing road network pretty efficiently, even if you set the target multiple cities away.Of course you can assign your workers automatically just for that, but you will have to deal with the AI focus then
There is actually an easier way: Just use the "build road to" option. The worker will start to replace the existing road network pretty efficiently, even if you set the target multiple cities away.
(who the hell invented gf's parents )
They are handy late game (especially with those slow Purity settlers!) but early game they are more a liability than a bonus; they take up lots of worker turns and when they are finally done they cost so much maintenance that the city connection won't pay for the energy cost.
Only take them early if you are going Supremacy (for the lvl 3 free roads/magrails bonus).
You absolutely should try them! With 20% free production they're one of the most efficient ways of pushing your science (by getting buildings done faster and then having more time using a stronger science focus) - and it's not even really an "investment" to get that tech, because it's a base tech that leads to affinity techs.I'm not sure I've ever built one...
Just did some quick tests with the Ingame Editor AddOn and no, water-connections don't seem to get that modifier at all.Btw, I already asked in another thread, but do you know if coastal cities have automatically magrail production bonus?
Just did some quick tests with the Ingame Editor AddOn and no, water-connections don't seem to get that modifier at all.