So after my post about intercepting nukes some weeks ago I played a game of multiplayer with my friends where we ended up with a nuclear war. We all had the knowledge of how to intercept nukes, but the blast radius from thermonukes can still take out a city, as long as you target 2 tiles away from the city. This generated a lot of salt with the idea that "Thermonukes are too strong" To prevent a thermonuke, you would need 5 Mobile SAMs per City to protect them fully. And even then, with two thermonuclear strikes, you can target 2 tiles from a SAM, kill the SAM, then target the tile where it stood, and Destroy the city. Things I though of that could maybe fix it are: - Give mobile SAMs a intercept radius of 2. (Might be way too OP) - A third building in the Aerodrome disctrict that give new build fighter planes an intercept radius of 2. Fighter planes don't intercept Missile Silo attacks and Nuclear Submarine attacks. - Less powerfull outring damage. A city in the outerring of the blast will receive half wall and half health damage and only the last building in each hit district will be pillaged. All hit units receive 50HP of damage and all improvements are still pillaged. Contamination also remains the same.