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Are these units really useless?

Discussion in 'Civ6 - General Discussions' started by hugojackson18, Nov 23, 2016.

  1. spfun

    spfun King

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    engineer can get you a couple of eureka's and a inspiration. An airfield in your lands but also on another continent will get you 1 eureka and 1 inspiration, you can then clear the airfield if you like. Not bad for 500ish gold.

    I haven't built a privateer yet, as mentioned frigates upgrade into battleships and you only need a quadrireme.
     
  2. CultureManiac

    CultureManiac Prince

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    Agree that military engineers should be able to build more than two road tiles. However, in a current game I produced one just for that purpose. When I captured some Russian cities, the roads went through a city state. Tried looking for other combinations of trade cities to bypass it, but couldn't find a way to keep the road from cutting into their territory. So I built a military engineer to build a road two tiles through a forest.

    They have a use, but in a month of playing I've only needed them twice.
     
  3. Fredric Drum

    Fredric Drum Civilizator

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    Military engineers: for building roads where your traders didn't. I did it for example at a point where I needed to move a lot of troops for an assault, but the road was only one lane wide, if you understand. Then I used it to create air strips close to the battlefield because the cities with aerodromes were too far away.

    Medics: well, they heal a bit extra but not worth the trouble.
     
  4. RealHuhn

    RealHuhn Emperor

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    How are subs useless? They can do everything a battleship can do and more. I haven't used naval units enough to make a final judgement about balance and I'd always use them both but in my games, subs were surprisingly good at taking down city defenses and naval units. Bombardment against land units is new in CIV6 and their coastal raid ability a nice feature.

    Frigates are pretty good for fast timing pushes because you can get them by upgrading a bunch of quadriremes and the tech can be beelined. With privateers, this isn't the case because they are fairly deep into the civic tree and have to be build from scratch. I feel like they both have their uses, depending on your strategy.

    I only get Military Engineers for the two eurekas (two forts and airstrip).
     
  5. 4N4C0ND4

    4N4C0ND4 King

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    Trader roads are for free.
    So why not free engineer road too? It's not like roads are really good in the first place...
     
    Dicemechanic likes this.
  6. Olleus

    Olleus Deity

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    There is in the tech tree when you research the unit. Or in the build queue iirc. But whatever, enjoy the game however you like.
     
  7. Olleus

    Olleus Deity

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    Post patch I haven't been able to bombard a city with a sub. Anyone else noticed this or am I missing something?
     
  8. Helmling

    Helmling Philosopher King

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    Amen! Plus, if you bee-line frigates, then you can just dominate the seas--and take any coastal cities you want with ease.
     
  9. dexters

    dexters Gods & Emperors Supporter

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    Medics are great support units. 2nd only to baloons

    Shocked so many people have never used them. Including the AI :p
     
    racha likes this.
  10. Silverstar

    Silverstar Chieftain

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    You can use military engineers to create missile silos, to launch you nukes from strategic places.
     
  11. teks

    teks Prince

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    Support units are mad strong. Not enough people seem to get how combat works. Just existing, the support unit gives it's escort +4 combat strength, which is actually a pretty nice buff. He can move around and give this to multiple units in one turn.

    The medic is doing that on top of healing multiple fortified targets. He is not only making its defender stronger, he is increasing its healing and anyone else nearby.

    The combat engineer can build a fort. Just, plop, +10 strength on top of the original +4. Building roads can be useful. One road in the right place to allow your units to stream in.
     
    hugojackson18, racha and narmox like this.
  12. Victoria

    Victoria Regina Supporter

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    As a navy specialist one would like to agree with the frigate arguments, all of them. paths, battleships, both have their uses.
    The sea dogs are also great and one can argue you should have lot of these but the upgrade to subs is not the same and frigates move faster. The range difference for a start, especially as the battleship will have been promoted more. Subs are a bit vulnerable to destroyers, especially +1 vis sub hunter ones.

    It really needs a better write up. Privateers have their place, if nothing else for experience in your subs, there is very few barbs left come the modern era for harvest. I would like to have the choice with privateers of being able to loot and having a chance of getting caught . It would make some of the great admiral retirement bonuses a bit better
     
  13. Civilization6

    Civilization6 Chieftain

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    military engineeers and medics are situational, if you have your enemy out numbered 3-1 in military you dont need them, you can just back them off and heal them up, or get the free +50 heal with the promotions, it does not make them useless, a player with better understandings and macro management would be able to make better use of this units most likely.
     
  14. dexters

    dexters Gods & Emperors Supporter

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    I didn't know about the combat boost to the escort of a support unit is present . is this mentioned I'm the civilopedia?
     
  15. joncnunn

    joncnunn Senior Java Wizard Moderator

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    As I recall, the combat boost to a unit when a support is present is a level 2 promotion within the anti-calvary class. (Spears & Pikes)
     
  16. Promethian

    Promethian Warlord

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    Close. That promotion increases the bonus which is unfortunately far weaker than the wording of the promotion implies.
     
  17. Gtdead

    Gtdead Chieftain

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    I like getting one medic with my army. The main function is to heal the units that got injured assaulting a city. They become progressively less useful as I build more units and upgrade them through experience and tech tree, but for that initial push, it's nice to grab one. I just wish that they could heal without the need to fortify, even for a smaller amount.

    Frigates (and mostly battleships) are sweet because the AI doesn't know how to deal with them. Basically you can capture all coastal cities without even trying.

    I've used a military engineer for air strips once. But air units aren't that good. If I could transport land units to an air strip, I would spam the hell out those things. But since I can't, I don't really see any use for them. Forts are lame.
     
  18. rezaf

    rezaf Warlord

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    I have to admit, all but a VERY small selection of mandatory units feel kinda useless to me, i.e. I never bother to build them under all but the nichest circumstances.
    By and large, I think the reason is that production costs are utterly out of whack - I think long and hard before ever building a unit of any type, because those turns spent on them might be spent more productive.
    And the AI isn't good enough to force me to keep around pikemen in case of a cavalry raid. Plus I benefit from the sheer broken-ness of Civ6's design by never having many standing forces to begin with, I can always just rush-buy some units should need be. Let's be realistic, it's not that I'd bother marching a 15 unit force halfway cross the globe in 1UPT anyway, even if it were neccessary. I'd quite literally have to pay for the privilege with hours of my actual lifetime.
    So I'm in this weird situation where I kinda hope they don't fix the AI, because that'd probably make the game unplayable for me...
     
  19. Flaxton

    Flaxton Warlord

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    Should be almost unlimited roads, still takes a turn per tile. Plus roads are very slow to move on anyhow. Given the cost of them they are only built to boost techs.
     
  20. dexters

    dexters Gods & Emperors Supporter

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    With the right policies and industrial zone coverage production costs are not out of range.

    You just can't build everything super cheap all the time.
     

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