Australopithecine
Chieftain
- Joined
- Aug 23, 2024
- Messages
- 17
Theoretically, we will have more choice than ever before in terms of the civs and leaders we would like to play.
In reality, that choice is less than ever, if you want to play somewhat thematically.
If I wanted to play a game with an African flavor, for example, there is no real choice at all, and it is a poor one at that.
I will have to play as Hatshepsut, with Egypt, then transition into the Songhai, and then culminate with Buganda.
To me this feels unnatural, and tenuous, at best.
This is a result of the combination three specific design choices:
We have to switch civs in each age.
We cannot switch the leader.
There are only 30 civs at release.
This would have felt much better to me if I am able to stay as Egypt or pick a more appropriate leader with the new civ or, at least have more civ to select from.
Or perhaps create a custom leader / avatar that is less coupled to a historic civ.
I do think this will be much better once we have more civs to work with.
I understand that Civ games typically have limited options and systems in their first release and only really expand in terms of options after the first or second expansion.
It still has to offer enough that players don't lose interest to the extent of feeling disenfranchised and give up on future content.
Modding normally helps to fill gaps and enrich the selections.
I fear that modding will be more difficult this time around, since additional civs require more assets than in the past.
I really hope that the modding kit is extensive and unrestricted enough to breach the most egregious gaps soon after launch.
I love this franchise more than any other, and it (visually) looks better than ever from what I have seen.
I truly hope the design restrictions does not derail the initial reception as a whole.
In reality, that choice is less than ever, if you want to play somewhat thematically.
If I wanted to play a game with an African flavor, for example, there is no real choice at all, and it is a poor one at that.
I will have to play as Hatshepsut, with Egypt, then transition into the Songhai, and then culminate with Buganda.
To me this feels unnatural, and tenuous, at best.
This is a result of the combination three specific design choices:
We have to switch civs in each age.
We cannot switch the leader.
There are only 30 civs at release.
This would have felt much better to me if I am able to stay as Egypt or pick a more appropriate leader with the new civ or, at least have more civ to select from.
Or perhaps create a custom leader / avatar that is less coupled to a historic civ.
I do think this will be much better once we have more civs to work with.
I understand that Civ games typically have limited options and systems in their first release and only really expand in terms of options after the first or second expansion.
It still has to offer enough that players don't lose interest to the extent of feeling disenfranchised and give up on future content.
Modding normally helps to fill gaps and enrich the selections.
I fear that modding will be more difficult this time around, since additional civs require more assets than in the past.
I really hope that the modding kit is extensive and unrestricted enough to breach the most egregious gaps soon after launch.
I love this franchise more than any other, and it (visually) looks better than ever from what I have seen.
I truly hope the design restrictions does not derail the initial reception as a whole.