I’ve been observing the civ-switching debate across all threads, and I think I can finally put in words why exactly I (and maybe some other players) am conflicted by this new mechanic.
First of all, let’s get the whole “historical accuracy” debate out of the way - neither approach is accurate, and debating which is better - an immortal Ben Franklin leading three “logical” consecutive civs in Africa and Middle East, or America existing since 4000BCE - is just a contest of lunacy.
Second, I’ll preface that I’m on board with the basic premise of a civilization evolving over time and taking over new traits, including the essence of other historical entities. In fact, that’s what excited me the most about Humankind, even though the game as a whole ended up being meh. And yet, when faced with the same concept in Civ7, I can’t shake off the unappealing sense in my mind, and I think I’ve figured it out why for myself.
At the end of the day, it’s all about flavor and roleplaying potential - and the role play choices that players have when building their empire. The gripes of people against civ-switching boils down to “we no longer have the choice that we had before”, while defenders of civ-switching respond with “what are you talking about, look at all these choices!”. The truth is, the civ-switching is not a net gain on previous roleplay options - it’s a replacement, and it’s painfully apparent because of the brute-forced way FXS implemented the system. You WILL switch your civ, you WILL abandon your old ways of naming the cities, and you WILL be reeling from the crisis dropped at you at precisely 10 o’clock Antiquity time (I’m aware that we don’t know anything substantial about the crisis mechanics yet). It just all feels unnecessarily forced, and I see no reason why it had to be implemented this way.
This entire debacle could’ve been avoided easily, without significant overhaul of the mechanics, by implementing either of these features (ideally both):
1. Allow keeping the civ when transitioning to the new age. Balance and handicaps be damned - people have no issues with OCC, let people play OcivC if they want.
2. More robust naming system. Cities are a given, but also let players get creative with how they name their evolved civs as a whole. Shawnee all of a sudden dropping their naming conventions and calling themselves “America” may be a bridge too far for some, but something like “United Shawnee States” would be much more palatable.
Are these just minor tweaks that don’t affect your turn-by-turn play? Absolutely. But I’d argue that flavor matters more than some would claim, in a game where the player is positioned as a leader entity growing an empire from scratch. Otherwise, we’d all be happy playing with spreadsheets, because that’s what Civilization games could always be reduced to.