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Are work boats too good at exploring?

Discussion in 'General Balance' started by Lanstro, Jan 6, 2018.

  1. infidel88

    infidel88 Prince

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    Ok, my mistake.

    However, limiting WB just to coastal still doesn't solve the problem of them having possibility of exploring whole eurasia + africa for example (until border blocks them). I'm strictly against that (it gives unfair advantage against AI ;)) and to be honest, I wouldn't mind limiting WB to just staying in own territory. This would be the best representation of WB being fishermen, who sail to certain location from the city every day.
     
  2. CrazyG

    CrazyG Deity

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    Stops me from building a work boat in my capital to send to other cities.

    I think if it lost 1 sight, couldn't enter ocean (until a certain tech because oil does appear on ocean), and barbarians attacked it, it would be more than enough to stop the scouting gimmick
     
  3. IcyAngel

    IcyAngel Prince

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    The hegemony of the work boat shall be no more?!
     
  4. Gazebo

    Gazebo Lord of the Community Patch Supporter

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  5. tu_79

    tu_79 Deity

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    This is partially your fault. Show the world one tricky exploit, and it will be nerfed somehow.
     
  6. ElliotS

    ElliotS Warmonger

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    Do you really think it needs all of those changes? I just see it not being able to enter ocean making sending a workboat from your capital to your other cities impossible in some cases for no benefit.

    I can see losing the sight being enough and even making barbs attack it, but ocean seems like overkill for negative gameplay benefit.
     
    Moi Magnus likes this.
  7. CrazyG

    CrazyG Deity

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    With -1 sight its tough to cross ocean, you are probably right
     
  8. tu_79

    tu_79 Deity

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    Just make this small change, and if it is still a problem in the next two releases, we discuss it again.
     
  9. Stalker0

    Stalker0 Baller Magnus

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    Agreed
     

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