So I'm having fun with the crazy strategy of Byzantium and getting all the combat strength boosts: +3 from founding a religion, another +3 from making my first target be someone who founded a religion (and possibly more after that), +4 for having all units next to Tagma, +4 from oligarchy, using that +14 (or+10) to eliminate units around cities to convert them and get the fat +10 from Crusade to just melt through the opposition, further enhanced by cavalry doing full damage to cities (as they've converted.) I also think that running the Wars of Religion card could be beneficial; while you won't get the bonus after the city is converted (to stack with Crusade), you will get a bonus in eliminating the units to cause the conversion.
But here's the thing: I just got Divine Right and I plan on just hippodrome-printing a mass of Tagmata in conjunction with running the cavalry production card for a few supplementary units. There's really no need to have a mixed military force as the heavy cavalry can do everything and have several boosts in doing so, the other classes of units can't keep up anyway. But all of the Civtubers say you want Oligarchy to stack some extra combat strength with Basil's other bonuses. But Oligarchy (and the permanent option to run Oligarchic Legacy) give a bonus of "All land melee, anti-cavalry, and naval melee class units gain +4 Combat Strength." So the question (and a few Byzantium related questions) are:
1.) If I'm just spamming Tagma (and upgraded versions), Oligarchy is a waste, right?
2.) I was thinking that once Cuirassier become available, it would be optimal to leave a few Tagma not upgraded, and use as great generals (in conjunction with the real great generals) to give their +4 combat bonus to the Cuirassier. Is this the standard Byzantium strategy?
3.) If a city has an encampment (and stable, armory, etc.) first and then builds a hippodrome and its buildings, do the free heavy cavalry get the XP bonus?
4.) Is there any way to differentiate between the heavy cavalry that are resource-free from hippodromes vs. the cavalry that are built or bought and are costing resources?
5.) Once a resource-free unit upgrades, it doesn't retain it's resource-free bonus, right? Most applicably to resource-consuming units...
But here's the thing: I just got Divine Right and I plan on just hippodrome-printing a mass of Tagmata in conjunction with running the cavalry production card for a few supplementary units. There's really no need to have a mixed military force as the heavy cavalry can do everything and have several boosts in doing so, the other classes of units can't keep up anyway. But all of the Civtubers say you want Oligarchy to stack some extra combat strength with Basil's other bonuses. But Oligarchy (and the permanent option to run Oligarchic Legacy) give a bonus of "All land melee, anti-cavalry, and naval melee class units gain +4 Combat Strength." So the question (and a few Byzantium related questions) are:
1.) If I'm just spamming Tagma (and upgraded versions), Oligarchy is a waste, right?
2.) I was thinking that once Cuirassier become available, it would be optimal to leave a few Tagma not upgraded, and use as great generals (in conjunction with the real great generals) to give their +4 combat bonus to the Cuirassier. Is this the standard Byzantium strategy?
3.) If a city has an encampment (and stable, armory, etc.) first and then builds a hippodrome and its buildings, do the free heavy cavalry get the XP bonus?
4.) Is there any way to differentiate between the heavy cavalry that are resource-free from hippodromes vs. the cavalry that are built or bought and are costing resources?
5.) Once a resource-free unit upgrades, it doesn't retain it's resource-free bonus, right? Most applicably to resource-consuming units...