Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,208
Are you really in favour of uniques ?
To say all, i'm not. I see absolutely no point. Not a single !
First, Let's see why you want more uniques :
* Diversity : most uniques are shy and are barely used ingame. Typical example : Civ5 Netherlands. Most of the time you will start without marshes or flood plains, or with few, therefore the impact on your gameplay will be very thin.
* Replayability : with false or theoric only diversity, you may not really care of what civ you are playing actually. Not to mention the fact that "game balance" and "developers work" should always keep those uniques small and inconsequent.
* Flavor : without uniques, you can incorporate in every civilization the flavor that have been part of history. Example : Civ2 Legions, Civ4 war elephants.
Now here is why I would actively want no uniques :
* No imbalance.
* A lot more civilizations (all ? Past and present ?)
=> with unique city names and culturally linked starting locations that should be reintroduced : more roleplaying, everybody can actually incarnate its own country and feel really a lot more concerned by the game experience and recreating the history of its race.
* Advantages that have to be earned.
* Replayability : according to your mood you can try to recreate the history of whatever civilization you are pleased with without having to undergo its ingame specificities and particular gameplay advantages/disadvantages.
* Gameplay choices : with new ideas you can have more choices as to become more a civ like Rome or Incas during the course of the game.
To say all, i'm not. I see absolutely no point. Not a single !
First, Let's see why you want more uniques :
* Diversity : most uniques are shy and are barely used ingame. Typical example : Civ5 Netherlands. Most of the time you will start without marshes or flood plains, or with few, therefore the impact on your gameplay will be very thin.
* Replayability : with false or theoric only diversity, you may not really care of what civ you are playing actually. Not to mention the fact that "game balance" and "developers work" should always keep those uniques small and inconsequent.
* Flavor : without uniques, you can incorporate in every civilization the flavor that have been part of history. Example : Civ2 Legions, Civ4 war elephants.
Now here is why I would actively want no uniques :
* No imbalance.
* A lot more civilizations (all ? Past and present ?)
=> with unique city names and culturally linked starting locations that should be reintroduced : more roleplaying, everybody can actually incarnate its own country and feel really a lot more concerned by the game experience and recreating the history of its race.
* Advantages that have to be earned.
* Replayability : according to your mood you can try to recreate the history of whatever civilization you are pleased with without having to undergo its ingame specificities and particular gameplay advantages/disadvantages.
* Gameplay choices : with new ideas you can have more choices as to become more a civ like Rome or Incas during the course of the game.