Imperator Knoedel
Currently obsessed with The Owl House
What the title says. I saw mention of a version 1.82 being in development somewhere a year ago, but it never came out.
One issue I'd like to fix before a 1.82 release is the non-storage of the building produced parts of the yield in the savegame file. In fact, that was mentioned in your "Mutliplayer?" thread which has the complete explanation of the issue. It still isn't fixed, but it really shouldn't be difficult as it is just adding 3 numbers per city to the save.
TC01 isn't around much these days (I think he checks in a couple of times a week, but doesn't post much) and I don't think he has been doing any FFP work recently either.
FinalFrontierEvents.py
#This file is no longer necessary!
#We now use the BUG event manager system, in FinalFrontierEvents.py
#Changes to this file will do absolutely nothing, so don't even bother
#TC01 and God-Emperor
#Final Frontier Plus
Erm...
Am I supposed to disregard your earlier comment here?
I was going to cobble together all these fixes into a patch installer and release v1.82, but I realized, as I was fiddling with Inno Setup, that with an additional year of programming experience I may actually be able to make the installer support other registry keys (Steam installations and so on).
Wait, so what you're saying is I don't need to tell everyone joining my PBEM to apply them manually as per God-Emperor's post?
OK, so I fixed it.
New DLL, goes in Assets:
CvGameCoreDLL-1.81b.dll (rename to just CvGameCoreDLL.dll)