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Arkadian Dynasty

Discussion in 'Civ4 - Demo Game IV: Citizens' started by Seidrik_The_Gray, Apr 22, 2008.

  1. blastoidstalker

    blastoidstalker The Geographer

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    A public opinion here.

    I agree with BCLG's city placement. I looks very strong and short and long term and sets up well in a larger matrix ofr cities

    You will get immediate trade route with Arete, which will net 1 gold.

    I think the city placement that Dutchfire suggested should stray on our radar for just after COL. besides bieng a great location for resources. It should allow us to jump that ocean.
     
  2. Diamondeye

    Diamondeye So Happy I Could Die

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    That's one commerce, right?

    Sorry for nitpickin' :blush:
     
  3. BCLG100

    BCLG100 Music Master

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    Well thats and its incorrect for the time being, i don't believe we as a nation have sailing inwhich case we recieve no benefit from being on a river for commerce. Perhaps Spain has sailing inwhich case we may gain some bonus from that but i doubt it.
     
  4. BCLG100

    BCLG100 Music Master

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    I also assume we're going to need a bigger build queue than what we've got so far if the session is planning on running for awhile.

    Is there going to be a worker going with Arkadia Settler?

    If not following completion of the monument i request that build queue goes like this.

    Monument-(worker at size2)- Granary (its going to be our big commerce city its going to need it)- Library (if completed).
    That the worker doesn't waste its time sorting out the cows but instead gets busy chopping out the granary, following the completion of the chops then work on the cows, pasturising them first before bothering with a road.

    That size 1 it works the silk, size 2 it works the forest west of the silk, by the completion of worker borders should have popped so then working the silk and the cows whilst the worker is chopping.

    I figure the reason for granary before library is obvious but i'll explain anyways, the granary allows quicker growth coupled with if the next elections we enter into slavery we can whip out the library and grow back quicker.

    This is under the assumption that an archer goes with the Settler also, i would also request if possible to send another archer at some point if we declare on Spain.
     
  5. blastoidstalker

    blastoidstalker The Geographer

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    The river would be intirely within our borders between the two cities and there is a road to the horses. This means they will be connected at the founding of the city. If there was a river tile not in our borders along the route it would not be connected.
     
  6. dutchfire

    dutchfire Deity

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    Will we get the monument after the pop growth, so we can build the worker with 2 pop?
     
  7. BCLG100

    BCLG100 Music Master

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    I havent done the math exactly and rather depends on whether we get a worker going with the settler but we can always build the granary until size 2 then swtich over if growth hasn't happened.

    @blastoid, my mistake- apologies.
     
  8. DaveShack

    DaveShack Inventor Retired Moderator

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    Is the location still 5W1N of Arete?
     
  9. rspeer

    rspeer Spearman

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    I'm interested in this faction. I like the proposals for more inclusivity, and I think not using the croxis site (or any other difficult-to-check external site) is a key part of that.

    However, I've just started a character whose loyalty is to the Warlords, so while admiring this faction's goals I won't join it at the time.
     
  10. Seidrik_The_Gray

    Seidrik_The_Gray Seidrik The Gray

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    We do need to work on our build queue, added to agenda.

    No worker I don't believe.

    An archer is going with the settler, and I agree with everything you say here.
     
  11. Seidrik_The_Gray

    Seidrik_The_Gray Seidrik The Gray

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    No problem, we look forward to your support in the future! Feel free to lurk or lobby as you see fit :)
     
  12. BCLG100

    BCLG100 Music Master

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    Personally i think at optimum level (size 5 i think) we should be looking to work the cow, a mine and 3 cottages. If we don't need anything built we can just switch off the cow and mine to another two cottages whilst having a couple of farms in reserve.

    edit another option after the completion of the lib is that we work a cow and two farms and run a couple of scientist specialists, perhaps this should be done initially then once we build an acadamy in the city we switch to the cottages.
     
  13. Seidrik_The_Gray

    Seidrik_The_Gray Seidrik The Gray

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    Size 2 is the critical time regardless of what happens to switch to worker. Working the silk from day 1 (1 food, 2 hammer, 1 commerce), we will get to pop2 after finishing the 30 hammer monument (22 turns to grow vs. 15 turns to monument). Then we would have a choice of staying on the silk while working the granary until pop2 or switching to the cow for faster growth to pop2 and earlier start on worker. A granary takes 60 hammers, so in the 7 turns it would take to get to pop2 using the silk, we could have put 14 hammers into the granary. Then, switch to optimize worker production at pop 2, which using the cow and a grassland forest (keep on silk obviously), would be 4 food - 2 for pop 2, plus 2 hammers, so 4 to the worker. The worker would be built in 60/4 = 15 turns. Then, switch back to Granary, using two grassland forest tiles would take 60 - 14 - (1 or 2 for decay?) / 4 = 12 turns. So in 15 + 15 + 12 turns (42 turns) we would have a monument, a granary and a worker. Wow...that long? Maybe we should build a worker first, and chop everything?
     
  14. dutchfire

    dutchfire Deity

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    Faster growth pays off most of the time, so it would focus on working the cow.


    kwp, you're up in the succession game btw
     
  15. BCLG100

    BCLG100 Music Master

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    Well yes thats why a key bonus would be if we could get into slavery and whip out the granary, i would have gone worker first also but the monument was up in the original build queue so i felt that wasn't up for discussion.

    If it was a normal game i'd be in slavery and chop a monument then work the cows and whip a granary, then whip and chop a lib.
     
  16. Seidrik_The_Gray

    Seidrik_The_Gray Seidrik The Gray

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    Nothing is set in stone. If there is strong enough consent here, I will run over and change our build queue in the gameplay thread for the worker first. Hopefully, slavery will come along as part of the next ellection.

    Assuming we have about 20-30 turns without slavery, though, I think this plan is option B that we have to go with.

    But for giggles:

    Option A: Worker->Monument->Granary->Library
    Worker would take 15 turns if started on day one, working the silk river tile. Move worker 2E1S of Arkadia, chop, will take 4 turns, netting 20 hammers since we won't have math. During those 4 turns, we're still working the silk. So we only have the 3 hammers for production each turn. (20+3+3+3+3 = 32) On turn 20, our Monument would be built (10 turns to culture pop, turn 30, assuming we don't contract (lol) Hinduism.) We will have 2 hammer overflow for start of Granary. Worker should then move to chop the forest grassland river tile 1E of Arkadia. Unfortunately, the Cow won't be accessible until turn 30, but tile would be chopped on turn 23. Granary would then have only 26 hammers left until completion (60 - 2 - 20 - 3 - 3 - 3 - 3)

    Turn 15-24 we will be pop 1, with 3 hammers per turn and 2 food per turn.
    Turn 25-29 we will be pop 2, but unable to access Cow, so at best either 4 food for growth and one hammer per turn or 3 food for growth and 3 hammers (I'd go with the latter).

    Turn 24, worker moves to chop forest at 1W1N of Arkadia, chop complete on turn 27.

    Granary complete on turn 28 with 3 hammer over flow to start Library. (26 - 20 - 3 - 3 -3).

    This is still much faster than Monument -> Granary -> Worker, no? (Option B)

    Monument completed in 30/3 = 10 turns, turn 11 start granary, at pop 2 now, max 5 hammers, 2 food for growth, so Granary complete on turn 60/5 = 12 + 11 = 23. Start worker with cow, size 3 city, means 4 food + 4 hammer = 60/8, would be complete on turn 31, then move to build pasture...

    Hmmm...never mind looks like Monument -> Granary -> Worker -> Library is faster.

    Please check my math, but those look like our two options.
     
  17. BCLG100

    BCLG100 Music Master

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    Well what with the recent turn chat lasting 4 turns i assume that theres a fairly high turn we might have a change or whatever by the next time a turnsession comes around, so perhaps by that point we may be in slavery.
     
  18. Seidrik_The_Gray

    Seidrik_The_Gray Seidrik The Gray

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    My jaw dropped when I read this. So, I ran to the gameplay thread. I'm not sure that religion spreading is a game stopper, but for enough people in our community perhaps it is.

    Blastoid started an excellent discussion on the religion and possible impacts short and long term. I believe this is a crucial question, and here is the thread.

    I posted in there, and basically, it boils down to forcing our hand in terms of war ASAP vs. Hatty or peaceful coexistance for much longer. Here's why, Hinduism will spread to Lincoln now, and we can't stop it, but we can slow it down by not adopting Hinduism. However, if Lincoln adopts Hinduism prior to our DOW on Spain, then tech trading will take longer and be more difficult for a long time with Lincoln. Reason being that Hatty would then be a "friend" of Babylon's. So...either we adopt and go peaceful or we DOW now with whatever we can throw at her, probably pillaging for the most part, probing for weaknesses.

    Your thoughts? (Open for Public Discussion)
     
  19. BCLG100

    BCLG100 Music Master

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    I dont think it'll be that crucial, if we adopt hinduism and so does lincoln we'll get the same bonus as friends with him as when we declare on spain. I.e we'll get -1 you declared war on our friend but we would also get at least +1 you have the same religion as us. So long as the war is relatively successful i see no reason to rush nor take any longer.

    It'll take us awhile to build troops for the war regardless, even if we do declare war asap theres a fairly high lincoln might get it anyways. I see little point in converting though, we don't need another unhappines in the war -1 fighting amongst our common man or whatever.
     
  20. blastoidstalker

    blastoidstalker The Geographer

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    I also noticed that Hatty and Lincoln are already pleased with each other, so we may get a -1 modifier regardless.
     

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