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armies instead of units

mynystry

jaguar warrior from hell
Joined
Jan 18, 2005
Messages
288
Location
Guanaguashington, Mexico
well, this is an idea i had since long but now it seems more practic because of all the problems that a huge quantity of units in the game provokes. I've notice many threads that say about all the discontent of having to manage hundreds of units and how these slow the performance of the computers.

The idea is simple and imo more realistic, instead of having 3 units e.g. 1 archer + 1 horseman + 1 axeman, you have an army consiting of 100 archers+20 horsemen+30 swordman (just to give an example), if they attack or defend they do it combining their forces... i think it makes more sense than having 10 units that have to fight 1 by 1. Think in earlier games like "lords of the realm" or "conflict"...

it would requiere maybe a new mechanism for calculating the odds for the battles and all the promotion's system had to be rethought, but i think it could be interesting, any thoughts about?
 
I agree, but I think it would be better if you zoomed in on the battles and were able to manage units with in the army...y'know, send the axes at their front line while the archers stand back and fire into the enemy's amassed troops; meanwhile you send off the horses to flank the enemy's catapults.
 
I agree, but I think it would be better if you zoomed in on the battles and were able to manage units with in the army...y'know, send the axes at their front line while the archers stand back and fire into the enemy's amassed troops; meanwhile you send off the horses to flank the enemy's catapults.

hmmm, well i thought on that; that you could choose if being the general in the battle or let the computer calculate logically the result of the battle... and if you choose to be the general then there could be a screen similar to command & conquer or something like that...

but i think now that's not really the style of game of Civ, I think it is better if there is a system that determines the combined strenght of both armies and decide the result, not so different that how it works now.

For example, if you attack with your army 100 archers+50 swordmen an enemy army 100 arches+50 warriors then obviusly you have the upper hand, but there will be losses, maybe at the end you have 50 arches+20 swordmen just to say something... and then your army could recover by adding fresh units. the same way the armies could be flexible to split, if you maybe have an army of 750 archers in a city, and another city has only 250; you could split the big army and equal the two cities strenght with 500 archers each one.

this would make also more realistic the way armies recover, it makes no sense that a unit recovers just by the passing of turns. A city could produce units in base of both shields and food, in order to produce soldiers and weapons. maybe a wealthy city produces 100 archers in one turn, just to say a number...

i think such change would be interesting for Civ5
 
A Medieval Total War battle system would be nice. Or just a statistic one like Europa Universalis. But let us not complain too much: Civ4 is much more fun at this level than Civ3 was. The game actually allows some nice strategical fights.
 
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