Armies

Discussion in 'Civ4 - General Discussions' started by Marcus Claudius, Jan 2, 2006.

  1. Marcus Claudius

    Marcus Claudius Chieftain

    Joined:
    Dec 28, 2005
    Messages:
    11
    Hi...
    In Civ3, you can build armies which allowed you to have three units per army and after the Pentagon, this was moved to four units.

    Has this been replaced by the "Grouping Function" in Civ4

    Is there a way to name a Group ? In Civ 3, I used to name my Armies after Roman Legions, but I cannot seem to find how to do this in Civ 4.

    Anyone...

    I guess I just have to get used to the fact I might not have my legions anymore, after all they have now been turned into Praetorians, which I find totally useless...

    Cheers:)
     
  2. flytyer

    flytyer Master Fisherman

    Joined:
    Dec 6, 2005
    Messages:
    265
    Location:
    Knoxville, TN
    Yeah...I think you are right about the grouping thing replacing the armies. However...in CIV IV groups of units are really not a good idea due to the enemy having collateral damage capabilities. In Civ III, this wasn't a problem...only one unit sustained damage from an attack. But now...you could group 15 units and they could all be damaged from a cat or artillary attack.
     
  3. Marcus Claudius

    Marcus Claudius Chieftain

    Joined:
    Dec 28, 2005
    Messages:
    11
    Thanks for the tip - I had a Group of 55 tanks and wondered why they were ALL beat up so badly..go figure..cheers :blush:
     
  4. Lov2play

    Lov2play Chieftain

    Joined:
    Nov 14, 2005
    Messages:
    5
    :eek:

    Btw, has anyone tried playing without barracks?
     
  5. Krupo

    Krupo Old-time newsgrouper

    Joined:
    Jan 1, 2006
    Messages:
    250
    Location:
    Toronto
    Well I've occasionally built units without barracks. But if it's not an emergency (imminent threat) and you plan to build more units, it's generally smart to build a barracks, those experience points can come in *very* handy.

    And yeah, watch out for collateral damage. It can suck, but can also be v. fun. :)
     
  6. SewerStarFish

    SewerStarFish King

    Joined:
    Nov 10, 2002
    Messages:
    810
    Gender:
    Male
    Location:
    Reading, Pa., USA
    In fact your "Stack of Doom" strategy is exactly why the Civ programmers ay the reintroduced collateral damage.
     
  7. Commander Bello

    Commander Bello Say No 2 Net Validations

    Joined:
    Sep 3, 2003
    Messages:
    3,858
    Location:
    near Koblenz, Germany
    ... but it didn't help... Still the SoD is the way to go, and even in Civ3 you should have composed it from different units (arty, fast/strong attacker/ good defender)

    So, regarding this, nothing has changed.
     
  8. Woody

    Woody General

    Joined:
    Nov 16, 2001
    Messages:
    439
    The huge stack of doom is still the way to go, even if you get attacked by several units with collateral damage you will still have many healthy units when they are done. Even when I get tanks/modern armor I will keep lugging around all of my leftover calvary to soak up those collateral damage hits. It appears to be random which units in a stack get hit by the collateral damage so every calvary that gets "lucky" and gets hit means one more armored unit that doesnt.
     
  9. rainmaker

    rainmaker Warlord

    Joined:
    Jun 26, 2003
    Messages:
    187
    Location:
    Merritt Island, Florida
    What is the best way to attack an ai city using a stack of varied units? Should you uncombine them and attack using selected units or attack witn the combined stack?

    I have been uncombining them because it seems as if the combined stack needs healling too soon.
     
  10. SlipperyJim

    SlipperyJim Prince

    Joined:
    Jan 10, 2006
    Messages:
    332
    Location:
    Northern Virginia, USA
    I hate the so-called stack attack. I'll only use it when the outcome is not in any doubt, like when I'm trampling a Barb Archer with a group of Knights. :D Otherwise, I'll ungroup all of my attack units and send them in one-by-one, usually starting with whoever has the best chance to win.

    The exception is bombardment: Catapults, Cannon, Artillery, & Bombers. I always do my bombardment with my units grouped, just to save the time. It's also kinda cool to see the enemy's capital drop to 0% defense with one click. :nuke: :smug:
     
  11. DragonRunner

    DragonRunner Certified Band Geek

    Joined:
    Feb 25, 2004
    Messages:
    471
    Location:
    New Jersey
    An easy way to counter the threat of artillery is to simply bring along some fast units, like Horse Archers, who also get +50% vs. Cats. As your stack of doom moves towards their city, send your Horse Archers out to strike at those vulnerable cats, if the Enemy is dumb enough to leave them unguarded. If they have spears protecting them, you might have to stop and destroy them before moving on. Fast units are great for protecting your stacks.
     
  12. Zhahz

    Zhahz PC Gamer

    Joined:
    Oct 18, 2005
    Messages:
    1,615
    Location:
    Phoenix, AZ
    No, it's been replaced by strategy, tactics, and a distinct lack of cheese.
     
  13. SlipperyJim

    SlipperyJim Prince

    Joined:
    Jan 10, 2006
    Messages:
    332
    Location:
    Northern Virginia, USA
    My only problem with that tactic is that the AI never seems to leave its Catapults unguarded. They're always lurking in the cities, waiting to take a cheap shot at my stacks when I move into attack position.... :gripe: And the Horse Archers' bonus against Catapults is only when attacking, not when I'm defending against them....

    Off-topic: Does anyone else think that bonus is kinda useless? Nearly every unit in my army can easily defeat a Catapult when attacking. They're only 5 strength, with no fortification or terrain defense. By the time I've slogged through killing all of the AI's fortified Archers/Longbows/Spears/whatever ... the Catapults are usually easy prey. I don't need a unit that has a bonus to attack Catapults, I need a unit that helps me to defend against Catapults.
     
  14. SewerStarFish

    SewerStarFish King

    Joined:
    Nov 10, 2002
    Messages:
    810
    Gender:
    Male
    Location:
    Reading, Pa., USA
    No arguement, but it does help the AI defense a little.
     

Share This Page