ianinsane
Prince
Great idea! That way you could avoid the 95%/25% probability...
I think this more like illustrate modern world military budgets; you won't waste even 10% during peacetime, therefore your army is unexperienced and without hi-tech stuff. But when you got to war, you can quickly train officers and equipt your army with better weapons and such. In any way, this leaves (annoying) micromanagment of upgrades of your army.I had an idea that experiences of units might adopt the same system as Espionage, that Barracks and such would generate XPs and later on you might use them to quick specialize your army without quite annoying micromanagment. From realistic point of view it's more like XPs are trained officers getting new unit. There surely would be limits how far you can promote one units with there XPs, but anyway.
And, more importandly, XPs might be another tradeable item (propably with Espionage points). You could supply your allies with them, like you're sending them your military advisors.
If you fire more than 8-9 nukes without a resolusion you should get this message
"Your use of unprovoked nuclear arms has the world on the verge of a nuclear war"
If you fire some more you should get
"You have caused a Great Nuclear War. Most humans are dead and the world in un-inhabitable. Nobody Wins"
.. A Civ without the project cannot be nuked .. Japan, ..