Armoured Personnel Carrier

Gromit

Heir to the throne...
Joined
Dec 2, 2001
Messages
138
Location
Back from the depths of Hell itself
OK, so it bears a striking remblance to the Radar Artillery... :king:


Stats I use are :-

Icon=25
Cost=15
A/D/M=2/12/2
Capacity=5
Req.=Oil, Rubber, Motorised Transportation
Ranged Attack Animation, Carry Foot Units Only

All Standard Orders
Spec. Orders=Load, Unload, Airlift

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Hmmm.... can't count.... 5 of 5:
 

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My friend was just telling me to do one yesterday. Looks like you beat me to it!! :D

Oh well, this way I can concentrate on making that Modern Frigate for dannyevilcat ;)
 
heh heh:flamedevi
 
I'm confused. Do we need to download all 5 zips to make this mod work?
 
Originally posted by Psychlone
I'm confused. Do we need to download all 5 zips to make this mod work?

Yup, all 5 is needed ;)
 
Cheers mate :goodjob:
 
why I don't take the Radar Artillery files and copy it into the new Personnel Carrier folder ?
I need only the Personnel Carrier.ini from y :goodjob:
and your stats to the unit
 
cos a couple of files have been renamed.
 
Originally posted by DarkEvent
why I don't take the Radar Artillery files and copy it into the new Personnel Carrier folder ?
I need only the Personnel Carrier.ini from y :goodjob:
and your stats to the unit

Actually the flc files attached on this thread is an edited version of the original Radar Artillery files ;)

No one will post an unedited flc file as completed modpack :D
 
Don't wanna be see from this website anymore on google!
 

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  • radarartilleryfidget.gif
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I used the graphic for the mech inf. for mine, till I can find a unit graphic editor
 
Nice work Gromit, I like the idea. Good to see you have alot of ideas pouring outa that head of yours heh. :goodjob:
 
What AI role would that unit have to work properly. Since it is a land unit, it can neither be a naval nor an air transport unit.
 
I don't think modern era you need any armored transport since once rails are everwhere, it only takes 1 move to get anywhere. It may help when you kill a civ and places are open for settlement and you want to protect your settler..but why not just escort him with a mech infantry or something.....

Just my 2 cents
 
why not make a Bradley FV unit? then its existence would actually be justified.
 
Originally posted by Jagdpanther
why not make a Bradley FV unit? then its existence would actually be justified.

Made the Mech Infantry (Bradley) an upgrade for the APC, but it has one problem: I cannot transport a transport unit= so I cannot transport the Mech infantry anymore- Womoks is working on a light tank, though... this may be the alternative...
 
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