sikandar323
Chieftain
I would like to share about some idea about army system.
Current system (since the first civ) allow to recruit too much units. When included the resource availabilty as limit was a great step, but we can recruit yet many units of other units without resource limit.
The limit of units by resources is ok, I think will be good also to limit a maximun armies (or fleets or squadrons), for example, according size of country (money, populaton, production or all together) availability will be between 2 -10 armies, when you build an army, you can add different units and balance the army. Units can´t be stand alone, they have to be included in army. Probably the limit of units in army will be around 40-50, but if you want to explore you can build and small army (or fleet).
With less units, game will be faster.
Current system (since the first civ) allow to recruit too much units. When included the resource availabilty as limit was a great step, but we can recruit yet many units of other units without resource limit.
The limit of units by resources is ok, I think will be good also to limit a maximun armies (or fleets or squadrons), for example, according size of country (money, populaton, production or all together) availability will be between 2 -10 armies, when you build an army, you can add different units and balance the army. Units can´t be stand alone, they have to be included in army. Probably the limit of units in army will be around 40-50, but if you want to explore you can build and small army (or fleet).
With less units, game will be faster.