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ArrowNES3: Age's Beginning

Discussion in 'Never Ending Stories' started by Arrow Gamer, May 25, 2013.

  1. Arrow Gamer

    Arrow Gamer America's Dictator

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    Location:
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    The Usurper has fallen, dead, at the bottom of his blood-won throne. Next to him lies the true king, the last of his line, the one man who held the kingdom together. Now an arrow to his chest has thrown his realm into disarray, seen vassals proclaimed kings by their followers, and left his capital razed. These new lords, each a king with vassals of his own, will vie for hegemony, whether through words, war or wealth. Only time will tell the fate of his once great land, Auronas. Whether this war of kings will tear it apart or force it to emerge stronger, no one knows. But one thing is certain: the world will never be the same.

    Introduction:
    This game is an attempt to simulate the political situation in medieval Europe in a fantasy world, as well as being heavily influenced by A Song of Ice and Fire. The player takes control of a high lord, claiming the title of king, to rule as he sees fit. I hope for intrigue and diplomacy. Without further ado, I present you you: Age's Beginning!

    Goal:
    The goal of this game is to, as usual, obtain power. Whether through wealth, military might, or diplomatic supremacy, every House is aiming to get and keep power over their peers, if only to ensure security. The position of sole king is, of course, the highest and most prestigious, but often the most dangerous. Many may prefer to rule from behind the scenes, as an influential adviser, while others brave the risks and take the reigns themselves. I hope the intrigue shall be twisted, the plot thick and the game fun. Only time shall tell.

    Updates: I am a busy guy, so updates shall be as often as I can, which mayn't be very frequent. Usually, they shall be barebones, but I hope to add more flowery language whenever time permits. Obviously, updates are impossible without a game, and games are impossible without mechanics, so I hereby present to you... The Rules Section!

    The Rules:

    Economy: Economy is made up of three aspects: trade, taxes and other. Trade is you, well, trading with other nations, either bartering or selling your wares. These take place on the roads and sea lanes which denote routes of commerce. These are abstracted instead of displayed upon the map. Be careful, as these trade lines can be blocked by a blockade, dragging your economy down with it. Taxes is the money you take from your subjects, and is increased by increased infrastructure, education, and other projects. The richer your land, the more money you'll make over time. Finally, there is the 'other' section. This is maintenance, loot, diplomatic tributes, and all other positives and negatives associated with a country. Keep in mind going into debt is allowed, but may hurt your lordship over time.

    The treasury stat is displayed as A(B)–C; D, E, F. This means that this nation has A yearly income, B saved up, and C in expenses. D is your trade income, E your taxes and F your 'other' section

    War: Fought over resources, religion, money and land, war is a vital aspect of any game about polities. While going on campaign may be harmful for your diplomatic relations, a well justified and fought war can be the most valuable thing in the world. A lord's army is made up of three categories: foot, horse and siege. Foot is your infantry divisions, raised from commoners and the middle class. On the other hand, horse is a man's cavalry, consisting of the nobles and higher end mercenaries. Finally, there is siege, making up the 'support' area of your host. The siege engines are one's primary way of assaulting cities, and a man without a handy catapult is doomed to a long wait. War is not only fought on land, though, and many a campaign has been won on the sea. The default ship is a galley, but more seafaring oriented rulers may opt for sea-based Unique Units (more on that later).

    However, as simple as it may seem, war has far reaching effects on a leader's economy. The mass death of many of the realm's finest puts a strain on production of all kinds, and raiding parties, deserters and bandits haunt traders. Furthermore, increased maintenance of the standing armies will increase the cost to pay them, lowering net income and plunging poor nations into bankruptcy. Long story short? Fight sparingly, and end the campaign quickly.

    Units are raised mostly as levies during a time of war, at a cost of both immediate treasury and long term income. A standing army is of course allowed, but ridiculously expensive at a large scale. Levies and a small professional army is probably the best way to go. Keep in mind levies are supplied by your vassals, so they may not be 100% loyal to you.

    War is actually conducted through war plans and orders, but that'll be explained in the Orders section.

    Unique Units: Every culture is different, and, as it is widely known, each fights their battles differently. Whether it be guerrilla warfare or tight columns, the units are generally suited for the job. To simulate this, I have included the usual Unique Units system. A kingdom can have as many either land or naval UUs, but each unit will be more expensive than a normal one to maintain, and having too many different types at one time may present a probably in unifying your army. If you wish to create a UU, private message me the plans, as I'll PM you the costs and details back. Keep in mind all unique units are public knowledge and must be realistic, so no surprise jaguar riding sorcerers to ambush your foes.

    Vassals and Liege Lords: Everyone is independent unless they specifically ask to be a vassal, and players are free to decide the diplomatic hierarchy, either through battle or intrigue. I won't force anyone to be subservient to another, except through peace deals and NPC threats.

    Tech: Technology in this game is handled similarly to UUs. To gain a certain advancement, a player need only to PM me their idea, and I'll slap a cost on it. Once this fee is paid, it will give a set bonus across your kingdom. For example, say you develop a new catapult. This new equipment allows cities to be taken easier, thereby increasing your land. Ideas may spread through trade and perhaps royal marriages, so keep that in mind.

    Stability: This label, included in the stats, demonstrates how stable your realm is. It rates the loyalty of your vassals, the happiness of your subjects and the general content of your kingdom. This can be raised by piece, periods of boom or direct investment. Low stability means riots, low obedience and an unhappy land. This stat is displayed with a number of 1-10.

    Orders: Orders are guidelines for how you wish your nation to perform that turn. They should be formatted in the following way, but variations are accepted if clear:
    Spending: Really? An explanation?
    Projects: Any special, big, out of the ordinary works you want to perform. Temples, amphitheaters, Ponzi schemes, you name it.
    War Orders: What you wish your forces to do. Should include command appointments, troop deployments, and general objectives. Depth is appreciated, but not necessary.
    Explanation/Flowery Stuff: Exposition on stuff at the top. Not necessary, but never useless.
    The title should include nation name and turn.

    Sign Up: This is what you should follow while signing up.
    Let me just get a few posts before you signup.
     
  2. Arrow Gamer

    Arrow Gamer America's Dictator

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    2,057
    Location:
    The Business Plot
    Spoiler Map :


    The map.

    Spoiler Mountain Map :

    Map with mounains
     
  3. Arrow Gamer

    Arrow Gamer America's Dictator

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    Location:
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    Units come in sizes of 1,000 unless otherwise stated. Levies will costs will be determined on a case by case basis, and will come in number again determined according to the nation.

    Units
    Spoiler Base Infantry :
    Cost: 5EP
    Maintenance: 4EP
    Available to: All
    Classification: Foot


    Spoiler Skirmisher :
    Cost: 5EP
    Maintenance: 4EP
    Available to: All
    Classification: Skirmisher
    Notes: They are best suited for ambushes and support of the main line.


    Spoiler Light Cavalry :
    Cost: 8EP
    Maintenance: 6EP
    Available to: All
    Classification: Mount


    Spoiler Heavy Cavalry :
    Cost: 10EP
    Maintenance: 6EP
    Available to: All
    Classification: Mount


    Spoiler Base Siege :
    Cost: 14EP
    Maintenance: 12
    Available to: All
    Classification: Siege


    Spoiler Galley :
    Cost: 10EP
    Maintenance: 5EP
    Available to: All
    Classification: Light Ship


    Spoiler Carrack :
    Cost: 16 EP
    Maintenance: 8EP
    Available to: All
    Classsification: Heavy Ship


    Spoiler Wolf Men :
    Cost: 6 EP
    Maintenance: 4 EP
    Available to: Germanicus12
    Classification: Foot
    Note: Grow restless during siege, but ferocious in battle


    Spoiler Icebreakers :
    Cost: 14EP
    Maintenance: 6EP
    Available to: Germanicus12
    Classification: Light Ship
    Notes: Perfect for northern waters at the cost of some maneuverability


    Spoiler Galleci Cavalry :
    Cost: 12EP
    Maintenance: 6EP
    Available to: Nirosi
    Classification: Heavy Cavalry
    Notes: Equipped with throwing spears, making them formidable mounted horse killers as well as speedy skirmishes.


    Spoiler Saunion :
    Cost: 6EP
    Maintenance: 4EP
    Available to: Nirosi
    Classification: Skirmisher
    Notes: Heavier skirmishes, able to do more fighting than just a hit and run


    Spoiler Silver Company :
    Cost: 12EP
    Maintenance: 8EP
    Available to: Thomas.Berubeg
    Classification: Heavy Cavalry
    Size: 500
    Notes: Heavily armored knights, elite and trained from birth.


    Spoiler Longbowmen :
    Cost: 6EP
    Maintenance: 4EP
    Available to: Thomas.Berubeg
    Classification: Skirmishers
    Notes: Better skirmishers with longer range


    Spoiler Mariner Infantry :
    Cost: 6EP
    Maintenance: 4EP
    Available to: Deusselkerr
    Classification: Infantry
    Notes: Adept at swimming and fighting in water based enviroments


    Spoiler The Silent :
    Cost: 6EP
    Maintenance: 4EP
    Available to: Golden1Knight
    Classification: Infantry
    Notes: Warriors skilled in silence and the art of fear.


    Spoiler Ventui :
    Cost: 6EP
    Maintenance: 4EP
    Available to: Popcornlord
    Classification: Skirmishers
    Notes: Skilled guerrilla fighters.


    Spoiler House Guard :
    Cost: 6EP
    Maintenance: 4EP
    Size: 500
    Available to: Popcornlord
    Classification: Infantry
    Notes: The best of the best in Aestis lands, more skilled and better trained than all save the elite of other nations.


    Spoiler Merchant Cavalry :
    Cost: 10EP
    Maintenance: 6EP
    Available to: TheMeanestGuest
    Classification: Light Cavalry
    Notes: Elite light cavalry


    Spoiler Urban Militia :
    Cost: 6EP
    Maintenance: 5EP
    Available to: TheMeanestGuest
    Classification: Infantry
    Notes: More skilled levies and soldiers, drawn from the Twin Cities.


    Spoiler Peryton Cavalry :
    Cost: 12EP
    Maintenance: 6EP
    Available to: Immaculate
    Classification: Heavy Cavalry
    Notes: Giant Tlönic horse maneuver through forest and mountain much better than standard cavalry. Soldiers are elite highland warriors trained from birth to ride and wage war. Both man and horse are armored in Vitayev steel.


    Spoiler Drakkaneegeuzes :
    Cost: 14EP
    Maintenance: 6EP
    Available to: Nirosi
    Classification: Light Ship
    Notes: Viking longships, basically. Perfect for close combat and raiding.
     
  4. Arrow Gamer

    Arrow Gamer America's Dictator

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    2,057
    Location:
    The Business Plot
  5. Arrow Gamer

    Arrow Gamer America's Dictator

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    Family Trees

    Talonschild:
    Tota Elsedune(m)-Capria (f) (dead)
    Totila (m), Teja (m), Ibba (m) (dead), Pitza (m) (dead)

    Popcornlord:
    Silvio Aestis (m)-Valetta (f), Marcus (m), Aiya (f)
    Vito (m)

    Thomas.Berubeg
    Oberyn Mandon (m)-Lea (f)
    Ober (m), Logar (m), Robert (m), Kristeen (f)
    Linked to: Tlon through marriage to Borges, Argerico through Tito's betrothal to Persephone and Lea's marriage to Oberyn

    Lord of Elves:
    Jeauseph Mayeux II (m)-Lydianna (f)
    Michel IV, Jeauseph III (m), Arnauld (m), Christine (f), Valenette (f)
    Linked to: Belcourt through Christine's marriage to Pierre, Argerico through Valenette's betrothal to Quentin

    Germanicus12:
    Zed Blackbeard (m)-Noyola (f)
    Ned (m), Ted (m), Noya (f), Yed (m)

    Immaculate:
    Borges Tlon (m)-Alix (f) (House of Mandon)
    Vseslivie (m), Askold (m), Cecilia (f), Eudoxia (f)
    Linked to: Mandon through marriage of Alix

    Deusselkerr:
    Bairn Walen III (m)-Roseah (f)
    Bairn IV (m), Tyonidas (m), Vius (m), Serria (f), Heida (f)
    Linked to: Belcourt through Tyonidas' marriage to Maura

    Eltain:
    Gerard Belcourt (m)-Josephine (f) (House of Bedevere)
    Pierre (m), Maura (f), Albus (m), Barnard (m)
    Linked to: Bedevere through Gerard's marriage to Josephine, Mayeux through Pierre's marriage to Christine, Walen through Maura's marriage to Tyonidas

    Bonefang:
    WIP

    Nirosi:
    Verrinorc Vilarix (m)-Fillina (f)
    Children: Llewella (f), Fiona (f), Merlin (m), Deidre (f)

    Terrance888:
    Kennith Argerico-Selena
    Lea (f), Jennifey (f), Lekus (m), Persephone (f), Jaxton (m), Payton (m), Oxanna (f), Quentin (m), Jasper (m), Rebella (f)
    Linked to: Mandon through Persephone's betrothal to Tito and Lea's marriage to Oberyn, Mayeux through Quentin's betrothal to Valenette

    Bestshot9:
    Alvinar Nad (m) - Yelena (f)
    Uri (m), Genina (f), Tatis (m)

    TheMeanestGuest:
    Constans Adrien (m)-Theodora
    Alexander (m), Irene (f), Ioana (f), and Conrad (m)

    Nailix:
    Tyven Vass (m)-Delisa (f)
    Jorma (m), Koda (m), Ali (f), Joshua (m)

    Golden1Knight:
    Jeod Draenon (m)-Alane (f)
    Andrew (m), Laura (f), Royce (m)
     
  6. Arrow Gamer

    Arrow Gamer America's Dictator

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    Location:
    The Business Plot
    Tech:

    None discovered yet.
     
  7. Arrow Gamer

    Arrow Gamer America's Dictator

    Joined:
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    Location:
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  8. Arrow Gamer

    Arrow Gamer America's Dictator

    Joined:
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    Reserved for updates and notable events.

    You may post.
     
  9. Patchy

    Patchy Emperor

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    Jul 5, 2012
    Messages:
    1,350
    Actually I think I'd rather watch how this one plays out.
     
  10. Arrow Gamer

    Arrow Gamer America's Dictator

    Joined:
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    Yeah, well, one can hope.
     
  11. talonschild

    talonschild Drive-By NESer

    Joined:
    Nov 29, 2011
    Messages:
    1,951
    Location:
    Vancouver, BC, Canada
    Name/Player Name: Elsedune/talonschild
    Location: See map
    Ruler/Family: Tota Amelanchier. Sons Totila, Teja. Wife, Capria, deceased. Sons, Ibba, Pitza, deceased.
    Vassals: Genseric Rudigar, Zarlra Bramandin, Tuluin Amalung, Visand Hilderic, Felinda Belerien, Gelimer Consanza, Trautmar Leuthari
    Nation Biography: In write-up, but they're one of several tribes who migrated from the area around the lake halfway down the river on the west continent. They were the naval bunch, settled and set up shop on the island where they're now located, though their northeastern possession is a holdover from when they lived on the continent. Other note - they're small in number, and so the peasantry and so on are still natives.
    Religion: Whatever's dominant on the nearby mainland.


     
  12. Popcornlord

    Popcornlord Steampunk Mechanic

    Joined:
    Oct 18, 2007
    Messages:
    787
    Name/Player Name: House Aestis/Popcornlord
    Location:
    Spoiler :

    Ruler/Family: Silvio Aestis, 27. Valletta Laicia, 24, wife. Vito Aestis, 2, son. Mercus Aestis, 29, Brother. Aiya Aestis, 24, Sister.
    Vassals:
    • Lord Marcus of House Laicia
    • Lord Vitus of House Recito
    • Lady Gaia of House Praesido
    • Lord Leon of House Malas
    • High Chief Titus of the Ventu Tribes
    • Lady Elena of House Alshi
    • Patriarch Haran of the Palaj Family
    Nation Biography:

    “Fallos the Bastard, of House Destiri, has been regarded throughout history as one of the worst kings of Auronas. He cared little for the day to day life of the kingdom, his council was mostly corrupt, and he continued to raise taxes to pay for an increasingly indulgent lifestyle. The lords of the great houses soon grew tired of this. Many rebelled, using the rumor of his lineage as an excuse. Fallos was quickly overthrown; unfortunately, Fallos’ lack of immediate family meant there was no obvious successor. Thus began the Bastard’s War, collapsing the kingdom into virtual anarchy for 14 years.

    The events of the war are detailed in length elsewhere; to those curious, I recommend Lord Gerrish’s “The Fall of the Destiri”. The wars ended with the victory of Duke Thrasius of Esheroth, who became King Thrasius I. Many supported his claim, and were glad to finally be at peace. Mercenaries like the Black Knights and warrior clans such as House Tlön proved to enjoy this peace less than the rest of the continent. Their restless threatened the newly found peace of the kingdom.

    To redirect their aggression, King Tharius I declared a war of conquest against the barbaric Inulus people. Before the rise of House Aestis , the Isles gained most of their prosperity through raids against the south coast, pillaging the rich trade cities, and brutally butchering or raping the citizens, sometimes both at once. No levies were raised; the entire military consisted of mercenaries and “volunteers” from the more militant houses, who fought for land and prestige. Of course, the King originally had no intention of actually conquering the islands; the war was part distraction, part show. This changed with the battle of Aestavath.

    The battle of Aestavath is often over-glorified by House Mayeux. No historian will disagree that it was an essential battle that both paved the way for the subjugation of the Inulus and the creation of two Great Houses. However, the victory had little to do with the skill of the Mayeux commanders, and a lot to do with the technology and tactics popular in the heartlands of the kingdom. The Inulus fought in a disorganized array with crude weapons and little armor. Their main strength laid in numbers and fear. Although perfect for terrifying fishing villages, it was useless against a proper army. The Inullus were slaughtered, House Mayeux gained immense prestige, and the Aestis tribe realized that victory for the king was all but inevitable. Rather than face certain extinction, they offered their allegiance to the crown. In exchange, they were allowed to hire northern advisors and modernize their society.

    After the war, House Aestis was honored with becoming a Great House, and, along with House Mayeux, given ruler ship over the conquered territories. The Aestis Dukes learned to adapt their ancient beliefs with northern culture, and encouraged their vassals to do likewise. Modern Inulus society is an interesting blend of old and new, huts next to palaces, fishing boats next to caravels. The main exception is the military, which has been fully modernized with iron weapons and armor, and religion, which, for the lower classes, is mostly the same…”

    -“A Brief Introduction to the History of Auronas”, Chapter 4, “The Bastard’s War and the Inulus”, Author Unknown

    Religion: The Inulus people have traditionally believed in a religion named after its core concept: Omnum. Omnum can be crudely described as the entity of the universe. The Inulus do not believe that Omnum is intelligent, at least not in a human way. However, Omnum has a natural, balanced position it will always “bounce back” too, no matter what actions moves it in the first place. The constant moving and bouncing back is what gives the universe life. This is often compared to the ocean, with people as waves. The waves can change the ocean, give it movement; however, the ocean itself will never move.

    Omnus Priests tend to fall into either two types: those that try to better understand Omnum’s natural position and those that claim to move it. The Passivae and the Moterus, respectively. The latter are regarded as heretics by the former, but are more popular with the common people. It is very rare to see any raid without at least one Moterus priest.

    After offering their allegiance to the crown, House Aestis looked to reconcile their faith with the rest of the kingdom. The resulting religion is known as the Silver Soul. Its priests support a more anthropomorphized view of Omnum, and suggest that He modified Himself in such a way as to lead to humanity’s enlightenment. Silver Earth emphasizes direct contact with Omnum so that He can continue to enlighten humanity. Although the official religion of House Aestis, it has gained little popularity outside the nobility.
     
  13. Arrow Gamer

    Arrow Gamer America's Dictator

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    Messages:
    2,057
    Location:
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    @Talonschild: You have two sets of sons. Is one meant to be daughters?

    Edit: Also, you may want to claim more land. The map is large and the playerbase not too big.
     
  14. talonschild

    talonschild Drive-By NESer

    Joined:
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    Messages:
    1,951
    Location:
    Vancouver, BC, Canada
    The second set were supposed to be the deceased sons. As far as the land goes, give me the rest of my island group.
     
  15. Terrance888

    Terrance888 Discord Reigns

    Joined:
    Jul 22, 2007
    Messages:
    13,621
    Location:
    Workwork Workshop
    Apparently I'm influential. So subscribe post, with intent to join.
     
  16. thomas.berubeg

    thomas.berubeg Wandering the World

    Joined:
    Aug 21, 2006
    Messages:
    8,999
    Location:
    Ft. Lauderdale
    name/Player Name: House Mandon
    Location: The Spiral thing in the North, and however much more land you wish to give. I envision this land craggy and hilly, with some very fertile valleys.
    Heraldry: White Dragon over field of Blue and Black
    Words: We Protect our Own
    Morphology: The Mandon family tend to be Short and Stout, with Red to Blond hair.
    Ruler/Family: Oberyn Mandon (79)
    Lea Mandon nee Argerico (27) Wife,
    Ober Mandon (60) Son (Heir), Logar Mandon (57) Son (Captain of the Guard), Robert Mandon (50) Son (Coinmaster) Kristeen Mandon (29) Daughter (Spymaster)
    Other Children:
    Obera Mandon (56) Daughter, Sylvio Mandon (53) Son, Sylvia Mandon (53) Daughter, Lobellia Mandon (45) Daughter, Ayse Mandon (44) Daughter, Peter Mandon (41) Son, Aega Mandon (38) Daughter, Leah Mandon (36) Daughter, Kara Mandon (34) Daughter, Bradley Mandon (31) Son, Barda Mandon (31) Son, Charlus Mandon (28) Son, Karla Mandon (25) Daughter, Tita Mandon (23) Daughter, Daria Mandon (22) Daughter, Danna Mandon (22) Daughter, Walder Mandon (21) Son, Carlos Mandon (20) Son, Tito Mandon (19) Son, Oba Mandon (18) Daughter, Rosalin Mandon (16) Daughter, Theo Mandon (14) Daughter, Brandon Mandon (13) Son, Carly Mandon (12) Daughter, Ollena Mandon (9) Daughter, Alfont Mandon (5) Son, Craster Mandon (3) Son, Callie Mandon (1) Daughter.
    Vassals:
    • Garlan Estmandon, Lord of Estfort (Lands assigned to a cadet branch of the Mandon family, hundreds of years ago when Estan Mandon put down a rebellion by the Clegat family.)
    • Oberyn Clegat, lord of the Blackhold. (once a rival family to the Mandons, the Clegat rose in rebellion hundreds of years ago, but were crushed. They now count themselves the amongst the most loyal vassals of the Mandon family.
    • Jayne Masta, Lady of the Cliffs. (The Masta family was once a powerful player in the south, but were nearly eradicated a century ago. House Mandon offered them refuge, offering them the rule of Clifton. The Masta family has since managed to establish Clifton as a significant trade town.
    • Jeofry Dastan, Lord of the Crossing. (The Dastan family controls one of the only crossing of a river.)
    • Oberyn Tastan, Lord of Mottraistin
    • Peter Obarat, Lord of Obaratkeep.
    Nation Biography: The Seat of the Mandon family is the large citadel known as the Greyrock. While legend states it has never been taken by Siege, it's true strength lies in the rich gold veins that lie beneath it. This gold allows the Mandon to, despite the relative infertility of the north, to survive and even prosper.
    Historically, in the days before a unified realm, the Mandon family was a vassal of the Greystone family, which controlled Greyrock. The Greystone family and the Clegat family fought for dominance of the North, and wars were constantly being fought. Eventually, through careful manipulation and intermarriage, when the last Greystone Heir died, The Mandons inherited Greyrock and dominance over the North.
    Oberyn Mandon, the current lord of Greyrock, would account his long life and many children to his intelligence and prosperity, though many rivals would account it to his lack of participation in many of the wars of recent times (He is known in some circle as the "Late Lord Mandon" both for his age and his late arrival at significant events, late enough to be able to support the winning side.)
    He has gone through six wives in his life, each of which have left him with many children.
    Religion: The Silver Faith: Thousands of years ago, humans were little better than animals, rutting around in the dirt. Then, from the stars, in a silver ship, the gods arrived to earth. Once here, they taught humans the trappings of civilization: Language, agriculture, law, etc. Eventually, though, after a golden age where they lived among humans as mentors, they decided their task here was over, and left, promising to return one day.




     
  17. Shadowbound

    Shadowbound Scourge of God

    Joined:
    Mar 4, 2007
    Messages:
    3,987
    You might want to give us some mountains.
     
  18. Luckymoose

    Luckymoose The World is Mine

    Joined:
    Jan 15, 2006
    Messages:
    18,350
    Location:
    Get Back
    Damn thomas, destroy creativity and originality much?
     
  19. thomas.berubeg

    thomas.berubeg Wandering the World

    Joined:
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    8,999
    Location:
    Ft. Lauderdale
    it's easy and quick.
     
  20. Arrow Gamer

    Arrow Gamer America's Dictator

    Joined:
    Oct 14, 2012
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    2,057
    Location:
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    I understand you're going for a Frey/Lannister mashup, but you have far too many children. They'd be too hard to keep track of for me, so I'm going to have to ask you to quarter it or something.

    Sorry.
     

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