Regarding my most recent R&R 2.7.1 game I had a brilliant start which soon led to total surpremacy on the high seas. I wonder if it might be possible to include some things like this: 1. pirates (like wild animals) belonging to noone but other than animals being a real threat. Maybe stronger ships in mid game. 2. better coordination of AI ships. Enemy pirates often sail alone and sometimes even ignore my capital ships just to attack a fishing boat. Unless I run out of luck they rarely ever sink a ship before I catch them. 3. AI rarely defends it‘s ports/trade hubs. Encounters with enemy pirate hunters or even the Royal Navy seem to happen by pure chance or bad luck from my point of view. Most common are attacks of single sloops failing most times. Maybe ships lost to pirates could trigger an event like the one with your first frigate, only now such a frigate or maybe more ships belonging to the king of the attacked nation could temporarely appear to roam the coast? 4. Pirate ships stacked with regular ships or within ports should show their nationality to AI while spotted and could trigger diplomatic events.