ArsTechnica has published an article to go along with the upcoming anniversary, titled "Why Civilization VII is the way it is, and how its devs plan to win critics back".
In the article they talk about the changes which happened with Civ7, the things we did and did not like, and the 1/3, 1/3 , 1/3 formula.
They also talk about the coming change that you don't need to change
, and the reworked victories.
An excerpt:
Read the full article here.
In the article they talk about the changes which happened with Civ7, the things we did and did not like, and the 1/3, 1/3 , 1/3 formula.
They also talk about the coming change that you don't need to change
, and the reworked victories.An excerpt:
Shirk said this is a big departure from how things were done in the Civ V and Civ VI eras. With V, the team would release an update, then browse Reddit and sites like CivFanatics to see the reception. “In VI, we actually got to introduce more data and telemetry just to see how players were playing, but still a lot of us just looking at the forums,” he added.
Read the full article here.

But that's why I write regular software, and why I don't work on a thirty year old game franchise*.