how is it misleading?Cyc said:DZ, that's a misleading poll, in my opinion. It looks right but plays on other issues brought up previously. Even if we do decide to let a DP use off-line chats (which is a bad idea), the suggestions I posted above can pretty much be used.
Ah, see? In the quote above, you state " or the DP can choose between offline and online". In the poll, the option read, "The DP's discretion". That's the rub.Black_Hole said:how is it misleading?
it asks whether the game playing should happen online, offline, or the DP can choose between offline and online(which won)
darnet, you uncovered my conspiracyCyc said:Ah, see? In the quote above, you state " or the DP can choose between offline and online". In the poll, the option read, "The DP's discretion". That's the rub.
A lot of the discussions for DG6 have been looked at as the DP's discretion. If one has the mind set that the DP's discretion rules, then clicking on the option the way you worded it relieves the voter from anymore reading or thinking, just click and they're done. Had you worded the option like you stated it above, it would have been a lot better. I saw that option as bait for the option you were supporting.![]()
Ashburnham said:The only way I would support offline playing is it if were used only for trade/diplomacy/city management sessions that in effect took 0 turns to play. Anything that advances the game should be open for anyone to attend. However, decisions that don't affect anything other than the specific area being altered (the situations I mentioned above plus any other actions that can take place without advancing Turns) can be played offline as far as I'm concerned.
i wouldnt worry too much, it seems most people that would become a DP would want to have turnchats anyway...Cyc said:Well, the second place winner in this poll (right after REAL LIFE) was elimination of the chat. Basically, it says that losing the chat would drive away a good chunk of the population here. To me, private sessions only allow the game to be more crooked than it is already allowed to be.
Cyc said:Well, the second place winner in this poll (right after REAL LIFE) was elimination of the chat. Basically, it says that losing the chat would drive away a good chunk of the population here. To me, private sessions only allow the game to be more crooked than it is already allowed to be.
one way to fix this is to require a save every turn when playing offline... however this wouldnt be fun in the ancient ageChieftess said:For once I agree with Cyc on that point about private turnchats. What's to prevent a president from spending a few extra hours using a cheat util, or say, declaring war on a civ to take one city, and then write in the log that a "city flipped to us from AI X, and AI X had a short war with AI Y"? Atleast in the turnchat, they have to give feedback every once in awhile, and the citizens expect turns 0, 5 and 10 on a timely manner. It makes it harder for the DP to do something like the above. In a private turnchat, the DP could actually start early and no one would know. They could play ahead, then reload the save. Doing that during a public turnchat would take much longer, and the citizens would know something is up.
Black_Hole said:one way to fix this is to require a save every turn when playing offline... however this wouldnt be fun in the ancient age
Chieftess said:Plus, there are times, like when trading, that the trade advisors 2nd trade task will change (due to tech depreciation, some alliance Foreign Affairs made), and the DP might need to ask the Trade Advisor what to do next.