I was surprised by material from https://fastmoves.wordpress.com/2009/12/19/traits-in-ffa-und-ironman/
Charismatic was my favorite trait and its value only for
That exactly what I did: go for Alpha, Math, Currency and hope to trade for Monarchy. I played with Hannibal (Cre/Fin) a lot and went for Stonehenge because of extra +1Happines from Monument....
I knew about usefulness of Organized on a small maps.
I surprised by tactic for Philosophical: create a wonder builder city and settle GP hammers into it for "exponentially" growing GP points:
Probably this recommendation is because of Noble difficulty level of multiplayer. It is possible that conquesting of Wonders are more efficient in single player mode...
Overall article explains traits in a different way that I read on this subforum.
Charismatic was my favorite trait and its value only for
With the extra happiness you can go Math before Monarchy in a few more situations.
That exactly what I did: go for Alpha, Math, Currency and hope to trade for Monarchy. I played with Hannibal (Cre/Fin) a lot and went for Stonehenge because of extra +1Happines from Monument....
I knew about usefulness of Organized on a small maps.
I surprised by tactic for Philosophical: create a wonder builder city and settle GP hammers into it for "exponentially" growing GP points:
Since these GP provide you with more hammers this leads to an exponential effect: hammers => wonder => great people => more hammers => more wonders => more great people => more hammers => …
Probably this recommendation is because of Noble difficulty level of multiplayer. It is possible that conquesting of Wonders are more efficient in single player mode...
Overall article explains traits in a different way that I read on this subforum.