Vorpal
Chieftain
the massively overpowered 20+ stacks. If you think, the real problem here is in discreteness of time: during your turn you can do way too much damage remaining unretaliated. So how about every next artillery attack on a given square within one turn loses, say, 10% in it efficiency (attack rating or damage)? This basically means one cannot bombard too much hell out of one piece of land in a given amount of time...
Just thought I'd share this thought, sorry if it was posted before, cheers!
Just thought I'd share this thought, sorry if it was posted before, cheers!
