Artillery: a possible fix for...

Vorpal

Chieftain
Joined
Nov 13, 2003
Messages
17
Location
California
the massively overpowered 20+ stacks. If you think, the real problem here is in discreteness of time: during your turn you can do way too much damage remaining unretaliated. So how about every next artillery attack on a given square within one turn loses, say, 10% in it efficiency (attack rating or damage)? This basically means one cannot bombard too much hell out of one piece of land in a given amount of time...

Just thought I'd share this thought, sorry if it was posted before, cheers! :crazyeye:
 
Being a big fan of artillery myself I find it odd that I should discover myself supporting this idea. It would go a long way towards helping the balance vs. the AI and it would simulate a couple of real world concepts. To name a few:

1. When bombarded troops look for cover. They do not simply stand out in the open and take fire. Ultimately this leades to fortifications, foxholes, and the like and the growing ineffectiveness of an artillery bombardment.
2. As artillery bombards troop formations it could be noted that its unfortunate effects tend to spread the bombarded out as there are less and less of them on the field. Ultimately this would lead to a growing scarcity of targets on the field which in turn lowers the effectiveness of the bombardment.

As a corollary to this I might suggest that the AI still needs to be improved in this area. I have always found that I can defeat the AI quite handily on any field even with an inferior force given a reasonable amount of artillery support.
 
what about (for modern at least) conter battery fire, were the individual artillary pieces can actually take damage(maybe repersented as no bombard for x turns.) just a thought...it would help balance by making artillary an important defense unit
 
Right, artillary and workers should be put out of commision until healed in a city when they are bombarded.
 
This basically means one cannot bombard too much hell out of one piece of land in a given amount of time...

I'm inclined to disagree:

Verdun_Sigl_Thiaum_1916.jpg


Verdun, WW1, 1916; in the first days of the attack, 2.5 million artillery shells were fired at the lines of the French, "re-shaping" the landscape into this moon-like crater landscape
 
I think that a 20+ stack of artillery is better (and more realistic) than a 200+ cav. They may have some damage, altough. But the best way to improve balance is still to improve the AI.
 
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